CONQUEST

Space is the glorious new frontier for mankind, according to billionaires that’d rather fuck off to space than to spend less than one percent of their wealth fixing things on Earth. Space exploration is a common sci-fi game topic, players taking off to the stars, checking out cool planets and fighting aliens, going after the romanticized ideal of space travel that’s been ingrained in our popular culture.

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However, Conquest, by Outlands, is not that ideal. You don’t share in the glory of exploring and settling on worlds, like people than stan for Elon Musk thinks he’ll allow them to do. Rather, you’re just a laborer, doing menial work while the cool spaceships fly above you.

You walk around a low poly environment, geometric structures towering above you, an overall abstract aesthetic defining the alien world. However, you’re not exploring, you’re just doing your job in the limited space afforded to you. What is the purpose of this area? For what great purpose was this land settled for?

Commercial burials, of course. You work under Deep Space Burials, maintaining a deep space graveyard, this strange land just being used as a commodity. Graves dot the land, with electronic screens broadcasting names and final words, which is some impractical high technology crap that reflects the “innovation” that Silicon Valley is always striving for. Of course, being impractical, these screens glitch out and you have to fix them as one of your duties.

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You can read the graves, because really, it’s not as if you have anything better to do. The graves mention great struggles, new lifeforms, but as an average joe, it’s insignificant to your working life. Sometimes the epitaphs are funny, some dashing, but some of them are reflective of what space imperialism has done. One grave curses the constant need for expansion at the expense of taking care of what’s already there, while another mentions that war against and conquering of an alien civilization screwed their society over. Even the planet you’re on is a victim of imperialism, subjugated to the whims of commercial interests.

And as for you? You’re expendable. You are a mere Intendant working the graves, many others having come before you. In fact, looking at the graves of the Intendants shows that none of them are properly named, just numbered. Maybe you’re an android? That’s apparently a thing in this universe, but regardless, it showcases how disposable you and others like you are to the march of “progress.” If Intendants were androids though, Conquer is probably a more sincere android story with a social message than Detroit: Become Human.

Anyway, Conquest is a short contemplative walkaround game. This was a bit of a downer, so I promise to write about something more happier next time.

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