The long awaited day for Yume Nikki fans has finally come. After a decade of inactivity on the front of official works, an official reimagining of the cult classic dream exploration game was announced. It finally released Feb. 22 on Steam and as a fan of the game since middle school, I pretty much bought the game as soon as it was available.
Yume Nikki – Dream Diary – is developed by the Kadokawa Corporation, which is largely known for developing the RPG Maker engines that helped birth the original Yume Nikki to begin with. The original developer, Kikiyama, reportedly gave input on the project. There’s conspiracy theories that Kadokawa just made the game on their own since Kikiyama is anonymous and chooses to stay that way, but that’s nonsense, considering the fact that Kikiyama’s own website updated with the new logo (it’s the first link under the first red text on the left). I don’t know, maybe next people will claim that the site was hacked on Kadokawa’s behalf.
Continue reading “Yume Nikki – Dream Diary –”
First off, I’d like to thank my friend Trick for getting me Momodora: Reverie Under the Moonlight last Christmas. Secondly, I’d also like to apologize to Trick for only having played it for like an hour as we drift closer and closer to another Christmas. You know, backlogs and shit.
I’ve thought about maybe going back to that, since I need some non-RPG Maker content for this month. But then I thought, “hm, don’t I also have Momodora III?” And I do! And then I got to thinking, “how were the first two games like, actually?” And so, I continue putting off the new Momodora to look at where the series started.
The Momodora games are by Bombservice, led by rdein. The first two games are available for pay-what-you-want rdein’s itch.io, so they’re easily accessible.
Continue reading “Momodora I & II”
As you know, it’s been slow on this site. Me and my partner in crime are still working on IGMC stuff and eventually something I make will be the one getting roasted. Until I pay for my crimes, let’s check out more past IGMC stuff.
While you’re all playing Super Mario Odyssey, I was playing Symbiote a nice short platformer. It was made by Jason Perry (also known as finalbossblues) and it was the 3rd place winner of IGMC 2015.
Continue reading “Symbiote”
The world is a balance of dark and light energy, horizontal and vertical. Whiteforge City stands as a shining beacon of civilization, empowered by power plants scattered around the continent, technological marvels made in balance with nature. After an accident that kills her senior, a woman named Aliph is tasked to check on the power plants, which are threatened by odd biological monsters that may herald greater disasters.
Continue reading “Even the Ocean”