Jojo’s Bizarre Adventure: 7th Stand User – Stand Guide

If you’re following me on Youtube or just been following me along in general, I did a let’s play of Jojo’s Bizarre Adventure: 7th Stand User, a pretty good Jojo fangame and a good RPG Maker game in general. I even got a proper review of it over here.

One of the notable things about 7th Stand User is that you can get one of many multiple original Stands to play through the game with. The Stand you get is decided by a personality test you’re given at the beginning, sorta like the Pokemon Mystery Dungeon stuff. Now, if you want to play along, you may be wondering what Stands there are and what your answers have to be to get them.

So, here’s a short guide on Stands! Of course, there’s a wiki for the game, but also, I fucking hate Fandom dude, I hate the ads. So, I hope to lessen the pain for others by transcribing the useful bits to this ad-free site. Besides some clarifying information I pulled from the game files, almost all the content here is pulled from the wiki.

There are nine groups of questions correlating to a personality trait, which the wikia labels as A to I. You are first asked two unique questions that will put 1 to 3 points toward one of the personality groups and asks you a question from it. Depending on your answer, you’ll then be asked a question from the previous or next group (ex: answering in group I will lead to a question from group H or A), which also adds a point to that personality group. The question asked depends on how many points you already have in that group.

The quiz ends when you get five points in a trait. A sub-trait will be decided based on which adjacent trait got the second-most points and you’ll then be awarded with a Stand.

Using my results as an example, I answered the first question saying that I prefer to be away from others and the second saying that my trust in someone depends on the circumstances. This randomly gave me 3 points in Group D, so I was first asked the third question from D. From there, I got 5 points in D, 3 points in C, 2 in B and 1 in E. And so, D was chosen as my main trait and C as my sub-trait, which gave me Wildhearts; had I leaned more toward a colder personality (E), I would have gotten Miracles instead.

Here are the sets of questions transcribed from the wikia. If you’re trying to get a specific Stand, use this to game the system. If you’re just a casual reader trying to figure out what Stand you have, get out a pen and paper and mark off points.

1 ) Where are you standing [in social circumstances]?

  • Mingling with the group
  • Right in the center
  • Off in my own place

2 ) Do you think it’s best to give people the benefit of the doubt, or is your trust something to be earned?

  • I trust them from the outset
  • I distrust them
  • Depends on the circumstances
Starting PointMinglingCenterAway
TrustFBA
DistrustCHG
DependsIED

If you’re just kinda following along, for the sake of sticking to the spirit of this thing, get a random number generator to give you a number from 1 to 3. Remember to stop playing along when you get 5 points in a group!

PointsA (Serious) QuestionsYesNo
1Your boyfriend or girlfriend has left their phone behind at your house. Do you check their messages? BI
2You’re at a party and you spot someone drinking by the window on their own. They seem lonely. Do you try to make conversation? BI
3You’re working on something important, but your friend is swamped with assignments. Do you put your project on the backburner to help him?BI
4Do you think all the world’s problem will be solved if
people simply learn to cooperate?
BI

(oof this set of questions sucks)

B (Cooperative) QuestionsYesNo
1Do you have trouble with social obligations?CA
2When your family members get sloppy, do you chastise them?AC
3Do you like to give presents that can be kept as a memento, rather than practical gifts?AC
4Do you put a high value on your individuality?AC
C (Proud) QuestionsYesNo
1Do you often go out of your way to attend others’ needs?BD
2When something good happens, do you suspect that there’s a “catch”?DB
3Do you talk to yourself frequently?DB
4Are you a good liar?BD
D (Anxious) QuestionsYesNo
1Are you flexible enough in your stances if someone puts up a persuasive counterargument?EC
2When you’re troubled, do you like to talk it out with others?CE
3Are you fussy about how others view you?CE
4Do you readily take positions of leadership?CE
E (Cold) QuestionsYesNo
1Do you like being the only person in a room?DF
2Do you think there’s no one that truly understands you?DF
3Do you dislike inviting friends over?DF
4Do you have a hard time saying “no”?DF
F (Cautious) QuestionsYesNo
1Are you a quiet person?EG
2When something exciting is going on, do you immediately perk up and want to join the fun?GE
3Are you uninterested in gambling?EG
4Do you think that life is short, and therefore enjoying yourself is most important?EG
G (Cheerful) QuestionsYesNo
1Are you often quick to throw in the towel?FH
2Do you think that people are fundamentally evil by nature?HF
3Are there people you trust so much that you feel completely at ease with them?FH
4Do you aspire to become rich?FH

Important Note: Answering Yes on the second question will also give you Karma. I have no idea what that is though but sounds bad.

H (Ambitious) QuestionsYesNo
1Do you often worry about standing out?IG
2On your days off, do you prefer going out to relaxing at home?GI
3Do you find yourself thinking “women are scary”?GI
4Are you bad at keeping still?GI
I (Calm) QuestionsYesNo
1Do you think that the ends justify the means?HA
2Do you believe in “survival of the fittest” – that it’s natural for those who are weaker to get picked off?HA
3Do you think that two against one is unfair?AH
4Do you think putting high hopes in other will just lead to being let down?HA

Important Note: You also gain Karma for answering Yes on the 2nd question and No on the 3rd; given the context I’m guessing that Karma leads to an evil route and leaning toward ambitious will lead you there.


And now, the part we’ve all been waiting for: what Stand do ya got? Use Ctrl+F/whatever search function you have to skip straight to the Stand of your choice:

  • A-B: Quicksilver
  • A-I: Napalm Death
  • B-A: Sonic Youth
  • B-C: Pixies
  • C-B: Mr. Big
  • C-D: Specials
  • D-C: Wildhearts
  • D-E: Miracles
  • E-D: Cardigans
  • E-F: Howlin’ Wolf
  • F-E: Pharaoh Sanders
  • F-G: The Joykiller
  • G-F: Caravan
  • G-H: Ocean Blue
  • H-G: Carpenters
  • H-I: Red Garland
  • I-H: Deep Purple
  • I-A: Adam Ant

Notes on parsing the skillsets:

  • (S)hort/(M)id-range/(L)ong indicates the effective range of the move. Short range attacks are most effective against enemies within short range, long range attacks can hit far-away enemies, etc.
  • All the status effects are inflicted by chance. I tried looking at the game files to figure out what their probabilities are but RPG Maker 2000/2003’s state system is fucking incomprehensible. So, most of the percentages you see are actually the chances of the move itself landing, not the status effects.

If you have more information to add (like stuff that’s been missed or stuff added in future updates), please let me know so I can update!

QUICKSILVER

A – B (Serious-Cooperative)
Long-Range/Special Type

It’s very powerful for a long-range stand, but the trade-off is low durability, hit rate and high SP consumption.

“This Stand appears as a cannon on the user’s arm. It can convert minerals into Stand power and blast it at its foes, like a battery that uses metal as fuel. It can be detached if necessary. As far as Stands go, its pure destructive capability is top of the line.”

Normal attack is physical and non-ranged with 90% accuracy.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
SunbeamInflicts light damage on an enemy. (L) +Darkness81
Heat RayInflicts severe fire damage on an enemy. (L) +OnFire153
Laser BeamAttacks all enemies, ignoring defense. (L)126
Water JetInflicts severe water damage on an enemy. (L)88
Water CutterInflicts severe water damage on an enemy. (L) +Bleeding/Blowback1210
Thunder BeamInflicts severe electric damage on all enemies. (L) +Surge1810
Air BulletInflicts wind damage on an enemy. (M) +Fear/BlowBack810
Sun LaserInflicts crippling light damage on an enemy. (L) +Darkness. 90% accuracy.2614
Freeze RayInflicts crippling ice damage on all enemies. (L) +Freeze3016
Venom CannonCrippling damage/status effects on all enemies (L) +Poison/Darkness/Confuse. Accurate 75% of time.4020
Absorb IronAbsorbs the iron in the enemy’s body to restore SP. (S) / Restores HP and SP. +Bleed. Accurate 70% of time.330
Wave Motion GunBlows all enemies away with defense-piercing damage + status effects. +Poison, Darkness, Berserk, Confused, Dizzy, Fear, Paralyse, Dissolve, Can’tFind, No Senses, BlowBack, OnFire.10045
Focus BeamInflicts powerful light damage, but rarely hits. Accurate 30% of time.30Chance to learn from Joseph whenresting with him in party after learning all Ripple techniques from Secret Books.

Unique interactions:

  • Calcutta: Adds extra dialogue in stand-off with Hol Horse.
  • Karachi: Cannot join the fight against Lovers.
  • Saudi Arabia: Can help Kakyoin fight The Sun.
  • Fertile Crescent: Adds extra dialogue when Jotaro and Iggy are escaping from N’Dour, but only if Wave Motion Gun is learned.
  • Kom Ombo: Adds extra dialogue after second fight with Khan.

NAPALM DEATH

A-I (Serious-Calm)
Close-Range/Special Type

It has low durability for a short-range Stand but makes up for it in raw damage; its status as a short-range Stand and its lack of long-range moves means it’s ineffective against long-range enemies.

“A calligraphy pen that uses the alphabet as bombs and ink as napalm. The bigger the writing, the bigger the resulting explosion, but the radius of the blast remains consistent. It can set off time bombs with a limit of up to 10 seconds. It’s repertoire of words grows as the user gains experience.”

Normal attack is short-ranged, fire elemental, and has 5% chance of inflicting Blow Back. Normal accuracy is 90%.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
ExplosionInflicts non-elemental damage on an enemy. (S) +Blowback/On Fire81
StabStabs an enemy with your Stand. +Darkness, Dizzy, Fear, Bleeding. Accurate 60% of time.52
Bomb VolleyInflicts non-elemental damage on all enemies. (S) +Blowback/On Fire123
Smoke BombInflicts fire damage and Darkness on enemies. (M) Accurate 80% of time.104
DetonationInflicts severe damage on an enemy. (S) +Blowback/On Fire165
Death by Explosion30% chance of instant kill on an enemy; targets all enemies.106
A-Bomb VolleyInflicts severe damage on all enemies. (S) +Blowback, On Fire248
Bomb BlastInflicts non-Elemental Damage on all enemies. (M) +Blowback129
A-BombInflicts crippling damage on an enemy. (S) +Blowback, On Fire3210
Bomb BlazeInflicts fire damage on all enemies. (M) +On Fire1210
NukeInflicts crippling damage on all enemies. (S) +Blowback, On Fire4815
Calligraphy LandmineInflicts fire damage and knocks down enemies. (M) +Blowback, Dizzy, On Fire. Accurate 80% of time.1017
Capsule BombExtremely powerful (S). +NoBreath/Bleeding/Dying, chance of instant kill. Accurate 45% of time.1530
Time BombRewinds time to Day 1 in exchange for 30 levels. Essentially a new game plus if you get too close to the time limit.030
Ink BlastExtremely powerful (S). +NoBreath/Bleeding/Dying, chance of instant kill. Accurate 20% of time.3040
Push It to the LimitBuffs all stats, restores HP, cures status effects.10045
Blast BreathLow accuracy, but decimates foes if it hits. (S) Accurate 5% of time.9950
Snore BlastInflicts Sleep status on all enemies.6Chance to learn when resting with Joseph in the party.
Explosive LaughterInflicts OffGuard status on all enemies. Accurate 80% of time.6Chance to learn when resting with anyone but Joseph in the party.
Blast ForceInflicts Stop status on all enemies. (S)16Chance to learn when resting with anyone but Joseph in the party.
Blast FissureInflicts earth damage on all enemies. (M) +Blowback, Dizzy, On Fire. Accurate 70% of time.30Chance to learn when resting with anyone but Joseph in the party.

Unique interactions:

  • Calcutta: Adds extra dialogue with Hol Horse during the standoff.
  • Karachi: Cannot join fight against The Lovers.
  • Adds extra dialogue after the optional battle against Yoshikage Kira.

SONIC YOUTH

B-A (Cooperative-Serious)
Mid-Range/Speed Type

Looking at its moveset, this guy specializes in wind-attacks, buffs, and debuffs.

A humanoid Stand that can manipulate sound. Depending on the melody it plays, it can create powerful shockwaves, sharp air blades, or echolocation-based radar just by strumming on its guitar. In addition, it can use hypnosis to induce various effects on opponents and allies alike.

Normal attack is mid-ranged, wind elemental and hits all enemies. Has base accuracy of 90% and has 5% chance of inflicting Confused.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.11
Stone TossInflicts physical damage to one enemy.11
WhirlwindInflicts wind damage on one enemy. (M)41
Stand AttackDirectly attacks an enemy with your Stand. (S)11
LullabyInflicts Sleep status on all enemies. Accurate 80% of time.72
Folk SongLowers speed of all enemies.54
GustInflicts wind damage on all enemies. (M)65
Love SongInflicts Confuse on all enemies. Accurate 80% of time.77
SambaBuffs all allies’ speed.57
Wind EdgeInflicts wind damage on an enemy / (M) +Bleeding88
AnthemBuffs all allies’ durability.59
Death MetalLowers all enemies’ durability.511
Funny SongLowers all enemies’ spirit.512
ShockwaveInflicts wind damage on all enemies. (M) + BlowBack1215
Punk RockBuffs all allies’ power.516
BluesDebuffs all enemies’ power.517
TornadoInflicts wind damage on an enemy. (M) + BlowBack1618
JazzBuffs all allies’ spirit.520
EcholocationLocates the enemy with sonar for 60% chance to cure all allies’ CantFind and Distract status.620
TornadoesInflicts wind damage on all enemies.M) + BlowBack, NoBreath2425
Push It to the LimitBuffs all stats, restores HP, cures status effects.10045
Ripple WaveformInflicts Light damage on all enemies. (L) + BlowBack. Accurate 80% of time.16Chance to learn from Joseph when resting with him in the party after learning at least one Ripple technique from Secret Books.
RecitalDamages on all enemies, lowers SP & stats, and inflicts Confuse, Berserk50Learn from resting when you are at or past Aswan, have a level higher than 35, and have less than 7 bad karma.
OrchestraBuffs all allies and cures Confuse, Berserk, Sleep50Learn from resting when you are at or past Aswan, have a level higher than 35, and have less than 7 bad karma.

Unique interactions:

  • Hong Kong: Can help the young couple at the lake propose, earning some free XP.
  • Singapore: Gives extra dialogue before fight against Rubber Soul.
  • Fertile Crescent: Can damage N’Dour against his fight with Jotaro and Iggy, though the player can’t directly help in the fight.

PIXIES

B-C (Cooperative-Proud)
Mid-Range/Control Type

A mainly earth elemental attacker that also specializes in inflicting status ailments.

Can invade small things, living or otherwise, and control them. The Stand itself is tree-like, but its energy takes the form of tiny ‘pixies’. Cannot manipulate anything larger than a small child. The larger the number of pixies the user manifests, the weaker and harder to control they get. In addition, the arboreal portion can use its roots to manipulate the ground.”

Normal attack is mid-ranged, wind elemental and hits all enemies. Has base accuracy of 90% and has 15% chance of inflicting Confused.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.11
Stone TossInflicts physical damage on one enemy.11
Mind Control (Sleep)Puts all enemies to sleep.101
LandslideInflicts non-ranged earth damage on all enemies.103
Mind Control (Berserk)Inflicts Berserk on all enemies. Accurate 80% of time.104
Dust CloudInflicts Darkness on all enemies. Accurate 80% of time.45
Rock AvalanceInflicts earth damage on all enemies. (M)66
Mind Control (Confuse)Inflicts Confusion on all enemies. Accurate 80% of time.107
BindInflicts damage and Constrict on an enemy.18
Desperation AttackAttacks all enemies. (S) Accurate 80% of time.38
RockslideInflics earth damage on an enemy. (M)89
Rock CannonAttacks an enemy with earth damage. (M)1612
Mind Control (Paralyze)Inflicts Paralysis on all enemies. Accurate 80% of time.1014
Rock SpearInflicts earth damage on all enemies. (M)1715
EruptionInflict earth damage on all enemies. (M)3222
ParasiteAbsorbs an enemy’s HP and SP.1022
Rock ArmorCreates an armor of rocks that increases stats.2025
Mountain KingBecomes one with rocks to raise attack power & resistance to all elements.10045

Unique interactions:

  • Japan: Allows player to catch the cat outside the schoolyard for a Crazy DX (normally requires 50 Speed to grab).
  • Hong Kong: Somehow get the couple at the Lake to propose to each other for free EXP.
  • Harbor: Can recover the Distressed Woman’s wallet at the north of the market for money and EXP, but you sacrifice the chance to grow your relationship with Joseph or Kakyoin.
  • Charter Ship: Removes the turn limit from the Dark Blue Moon fight and debuffs it immediately with No Breath.
  • Foggy Village: Get help from two more party members in Justice fight.
  • Karachi:
    • Cannot fight the Lovers.
    • Can refill the reservoir in southwest of Karachi. Gives 1000 XP, 10,000 G, raises friendship value with everyone and lowers bad karma by 3. Absolutely do this if you have Pixies.
  • Cafe: Can attempt to cheat at D’Arby’s poker game. Success is a random chance; if he catches you, you lose immediately, but succeeding gives you a Badge of Honor on top of advancing the plot.

MR. BIG

C-B (Proud-Cooperative)
Long-Range/Support Type

Along with heals, it has decent elemental and status inflicting attacks, but unlike its fellow Gun, lacks any serious AOE attacks.

A large rifle that fires bullets made of Stand energy. The effects of the bullets differ, but it’s more support-oriented than attack-oriented. It can cause status effects, but also heal them. In a pinch, the barrel of the rifle itself can be used as a melee weapon.”

Normal attack is single-target non-ranged attack with 90% accuracy. Has a 3% chance of inflicting Poison, Darkness, Sealed, Berserk, Confused and/or Sleeping.

NameEffectSP CostLearn
Cardiac Massage50% chance to revive.11
Stone TossInflicts physical damage on one enemy.11
Stand AttackDirectly attacks an enemy with your Stand. (S)11
ShootDamages a foe (L).31
Fire ShotInflicts fire damage on an enemy. (L) + On Fire52
Ice ShotInflicts ice damage on an enemy. (L) + Freeze54
HealRestores 30 HP to one ally.35
AntidoeRemoves Poison.25
Thunder ShotInflicts electric damage on an enemy. (L) + Surge56
Turbine ShotInflicts wind damage on an enemy. (L) + Blow Back58
Rapid-FreInflicts a lot of damage on an enemy.88
Desperation AttackAttacks all enemies. Accurate 80% of time.310
CureRestores 120 HP to one ally.612
OperationRemoves all status effects except for KO.2012
Open FireInflicts a lot of damage on an enemy. (L)1513
Heal AllRestores 20 HP to all allies.515
Cure AllRestores 80 HP to all allies.1020
Despair ShotInflicts damage on an enemy. (L) +Poison, Dizzy, Fear, BlowBack, Darkness, Berserk, Confuse, Sleep, On Fire, Frozen, Surge, or Bind. Accurate 70% of time.2020
SharpshootingInflicts damage on enemy. (L) +Bleeding2530
DopingRaises all stats.10040
Annihilation BulletShoots one enemy with a Ripple-infused bullet.5Learn from resting with Joseph in the party after learning a Ripple skill.

Unique interactions:

  • Japan: Adds extra dialogue with Kakyoin’s flesh bud if Heal is learned.
  • Singapore: Adds extra dialogue before Ebony Devil fight.
  • Calcutta: Adds extra dialogue during the stand off with Hol Horse.
  • Karachi: Can’t help with The Lovers.
  • Saudi Arabia: Can help Kakyoin fight The Sun.
  • West Bengal: After Day 25, you can heal a terrorist to remove bad karma.
  • Fertile Crescent: Can heal Jotaro and Iggy from afar during N’Dour fight, though you can’t participate in fight yourself.
  • Kom Ombo: Adds extra dialogue after Polnareff’s fight.
  • Dio’s Manor: Enables you to fight D’Arby the Younger if level is 40 or higher.

SPECIALS

C-D (Proud-Anxious)
Short-Range/Swarm Type

Apparently they’re like Sex Pistols and can talk to the player with individual personalities, so I dig them. Some moves and their normal attack has the chance to halve an enemy’s stats with their unique ailment, Specials.

“There are six of them in all. This special corps is loyal to their master, but have their own will and vary in personality. Each has the power of a normal human, and damage is split between them.”

Normal attack is short-range and hits all enemies. Base accuracy is 90% and it has a 5% chance of inflicting Specials. Specials reduces enemy accuracy by 20%, halves stats and drains 10% of HP.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
Sic’ Em Agent 3!Inflicts non-elemental damage on an enemy. (S)31
StrangleholdOrders Agent 4 to inflict Bind on an enemy. Accurate 70% of time.52
DazeInflicts Darkness on all enemies. Accurate 60% of time.44
Lonely CrowdSpecials encircles the enemy. (S) +Fear, Specials, Pursued175
Sic’ Em Agent 1!Inflicts severe damage on an enemy. (S) +Fear126
Sic’ Em Agent 2!Inflicts crippling damage on all enemies. (M) +Dizzy168
Sic’ Em Agent 5!Inflicts non-elemental damage on all enemies. (M) + Blowback610
Si’ Em Agent 6!Inflicts crippling damage on an enemy. (S) +Fear2412
Defense FormationSpecials protects user from damage. Buffs resistance to all elements and physical attacks.2513
All Agent AttackInflicts crippling damage on all enemies. (S) +Specials3218
Push It to the LimitBuffs all stats, restores HP, cures status effects.10045
All-Out SpecialInflicts crippling damage on enemy. (S) +Darkness, Dizzy, Fear, Specials, Blowback, Bleeing10050
Shoken-ZukiInflicts crippling, defense-piercing damage on an enemy. +Dizzy, Blowback, Fear, No Breath30Chance to learn when resting with Jotaro in the party when you’re over level 30.
Pinpoint ShotInflicts severe damage on enemy. (M) + Fear. Chance to instantly kill.30Chance to learn when resting with Kakyoin in the party when you’re over level 30.
Indiscriminate SlashInflicts severe damage on all enemies. (S) +Dizzy, Fear, Bleeding30Chance to learn when resting with Polnareff in the party when you’re over level 30.
Strong-Arm TossInflicts crippling, defense-piercing damage on an enemy. (S) +Stopped30Chance to learn when resting with Joseph in the party when you’re over level 30.
Jumbo GrenadeInflicts severe damage on all enemies. (M) +On Fire, Blowback30Chance to learn when resting with Abdul in the party when you’re over level 30.
Trap CarnivalInflicts various status ailments on all enemies. +Poison, Darkness, Confused, Sleeping, Bind, Dizzy, Fear, Paralyze, Specials, Distract, Blowback, Frozen, On Fire, Surge, NoBreath, Bleeding, Stopped. Accurate 15% of time.30Chance to learn when resting with Iggyin the party when you’re over level 30.

Unique interactions:

  • Hong Kong: Adds extra dialogue after first fight with Polnareff.
  • Singapore: Adds extra dialogue on train ride to Calcutta.
  • Pakistani Border: Adds extra dialogue at the beginning.
  • Fertile Crescent: Adds extra dialogue during battle with N’dour.
  • Ending: The protagonist becomes an office worker after the time skip in Joseph and Polnareff’s endings.

WILDHEARTS

D-C (Anxious-Proud)
Long-Range/Speed Type

Low stats but makes up for it with a variety of skills. Has a sub-stand called Endless, Nameless that can do damage over time when unleashed.

A gigantic fusion of human and beast, it can move at mind-boggling speeds to capture its prey. Not physically strong, but can do considerable damage with fangs and claws. Has a mind of its own, but not a very sharp one. It is unpredictable and will often give chase to an enemy whether its user wills it or not.”

Normal attack is non-ranged and hits a single target twice. Has a base 90% accuracy and has 10% chance of inflicting Fear and Bleed. The Eagle status unique to Endless, Nameless drains 10% of health a turn and lowers accuracy by 10%.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
ClawInflicts non-elemental damage on an enemy. (M)81
PounceInflicts non-elemental damage on an enemy. (L)102
Body SlamInflicts damaghe on an enemy. + Dizzy53
Wild HowlInflicts Fear on all enemies.34
BiteInflicts non-elemental damage on an enemy. (M)125
WallopWallops the enemy with physical damage. +Blowback, Dizzy26
Endless, NamelessAttacks an enemy with an automatic Stand. (L) Debuffs all stats and inflicts Eagle.158
Desperation AttackAttacks all enemies. Accurate 80% of time.38
RideRide on the back of Stand in the overworld.312
GlareInflicts Fear on enemy.213
RampageInflicts severe non-elemental damage on all enemies. (L) +Fear2014
Chew to BitsInflicts defense-piercing damage on an enemy. (M)1615
ThrowThrow the enemy into the ground.518
Erase PresenceMakes the enemy unable to sense your presence.423
UnleashInflicts defense-piercing damage on enemies. (L) +Fear3624
StalkInflicts defense-piercing damage on an enemy. (L)2625
Push It to the LimitBuffs all stats, restores HP, cures status effects.10045

Unique interactions:

  • Harbor: When chasing Emilio, it catches him before he escapes when you talk to him a third time.
  • Singapore: Unique dialogue in event with Abdul.
  • Saudi Arabia: Can help Kakyoin fight The Sun.
  • Fertile Crescent: Unique dialogue with Iggy and can also allow you to assist in N’Dour fight.
  • Edfu: Extra dialogue in Iggy event.
  • Luxor: Extra dialogue during Bastet scenes.
  • Ending: Protagonist becomes a novelist in the timeskip after Joseph and Polnareff’s ending; protagonist goes on to assist Polnareff in his investigation in Italy.

MIRACLES

D-E (Anxious-Cold)
Long-Range/Control Type

Has very low attack and is more geared toward disabling enemies, lowering their accuracies, and has a skill that lowers the encounter rate.

This Stand has the power to manipulate the subconscious using bioelectricity. It can make the user invisible to others and induce hallucinated pain. It can also deflect attacks back at the foe .”

Normal attack hits one enemy and ignores their evasion. Has base accuracy of 90% and has 5% chance of Berserk, Confuse, Fear, and/or Distract. Miracles’ unique NoSenses status effect lowers hit rate by 95% and halves enemy’s power, spirit and speed stats.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
Erase PresenceMakes the enemy unable to sense your presence. +Can’tFind41
Weaken PresenceMakes all enemies unable to find presence. +Can’tFind61
SizzleInflicts fire damage on an enemy. (L) +OnFire82
Zzz…Puts all enemies to sleep.52
Desperation AttackAttacks all enemies. (S) Accurate 80% of time.33
CrackInflicts ice damage on an enemy. (L) +Frozen84
FumeInflicts Berserk on an enemy.45
BuzzInflicts electric damage on an enemy. (L) +Surge86
Heart BarrierRaises a barrier to repel heat for all allies.88
Cold BarrierRaises a barrier to repel cold for all allies.88
WhooshInflicts wind damage on an enemy. (L) +Blowback88
BarrierErects a barrier that protects form physical attacks.810
Control PresenceControls your presence, lowering encounter rate.1011
GuffawInflicts Confuse on an enemy.415
ClunkMakes enemy heavier to stop them in their tracks. +Stopped1017
Eliminate PresenceMakes all enemies unable to sense your presence. (note: Genuinely can’t tell the difference between this and Weaken Presence, at least within RPG Maker 2000)2010
…..Destroys the enemies’ senses. +No Senses, Distract, Can’t Find3025
Psyche UpRaises stats considerably with self-encouragement.10045
Fwoooooosh!Inflicts fire damage on an enemy. (L) +On Fire3045
CrackleInflicts ice damage on an enemy. (L) +Frozen3046
Zchunk!Inflicts electric damage on an enemy. (L) +Surge3047
BlusterInflicts wind damage on an enemy. (L) +Blowback3048
Crunch!Inflicts non-elemental, defense piercing damage on enemy. (L) +Dizzy2049
AssassinateIgnores defense to inflict damage on an enemy. (S)10050
Relieve PainRestores 30 HP to ally.10Learned in Hong Kong from helping injured man.

Unique interactions:

  • Japan:
    • Can catch cat regardless of speed.
    • Unique event on school’s third floor.
    • Can cheer up student on third floor for Sweets.
    • Extra dialogue during scene with Kakyoin’s flesh bud.
  • Hong Kong
    • Can help lake couple propose.
    • Can learn about secret money stash.
  • Singapore: Adds extra dialogue in Rubber Soul fight.
  • Saudi Arabia: Can help Kakyoin fight The Sun.
  • Sundarbans: Adds extra dialogue before fight with Raul and Inc.
  • Fertile Crescent: Allows player to assist in N’Dour fight.
  • Cafe: Can attempt to cheat at D’Arby’s poker game. Success is a random chance; if he catches you, you lose immediately, but succeeding gives you a Badge of Honor on top of advancing the plot.
  • Ending: Protagonist becomes a manga artist in time skip in Joseph and Polnareff’s endings.

CARDIGANS

E-D (Cold-Anxious)
Short-Range/Support Type

Is the premiere Support Stand and token healer girl.

A support-oriented stand that resembles a nurse. Can cure others’ wounds and ailments, using Stand power, and if necessary, inflict a small amount of damage with scalpels and medical tools.

Normal attack is short-ranged with an accuracy of 90% and has 1% chance of inflicting Dizzy or Fear.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
Stand AttackDirectly attacks with Stand.11
Check-UpRelieves physical exhaustion a bit. Heals user’s HP slightly.101
TransfusionAbsorbs enemy HP.51
EyedropsRemoves Darkness.51
Loud YellYells in a booming voice to remove Confusion.02
SP InjectionRestores 10 SP to an ally.103
Cooling PadRemoves Paralysis.54
HealRestores 30 HP to one ally.34
AntidoteRemoves Poison.56
Soothing MedicineRemoves Berserk and Confusion.58
Desperation AttackStrong attack on all enemies. Accurate 80% of time.310
AnthemIncreases durability of all allies.510
AnesthesiaInflicts Sleep on an enemy.511
Heal AllRestore 20 HP to all allies.512
CureRestore 120 HP to an ally.613
Shock TherapyInflicts electric damage on an enemy. (S) +Surge1315
Cure AllRestores 80 HP to all allies.1017
First-AidRemoves Poison, Darkness, Sealed, Sleeping, Paralyze, Bleeding.1018
Under the KnifeAttacks an enemty with a scalpel. (M) +Bleeding1119
AwakeningRemoves Sleep.1020
RestoreRstores 480 HPO to one ally.1223
OperationRemoves all status effects except KO.2025
Restore AllRestores 320 HP to all allies.2027
ReviveRevives ally with half health.1430
Laser CutInflicts severe damage that ignores defense. (S) Chance to instantly kill.2030
DopingRaises all stats.10040
Experimental DrugCan inflict Poison, Darkness, Berserk, Confused, Sleeping, Bind, Dizzy, Fear, Paralyze, Dissolve, Distract, Drunk, Frozen, On Fire, Surge, No Breath, Bleeing, and/or Mummy.6043
Full RestoreRevives all with full HP.2850

Unique interactions:

  • Japan:
    • Cannot interact with guy talking about horror movies.
    • Extra dialogue with Kakyoin’s flesh bud.
  • Hong Kong:
    • Can revive man near restaurant for XP and an Anchovy Pizza.
    • Can revive man near lake for Foo Fightalin.
  • Singapore:
    • Extra dialogue for Ebony Devil fight.
    • Can revive man for Crazy DX and more XP.
  • Saudi Arabia: Can skip the Death 13 arc, leading to alternate fight with The Tyde.
  • West Bengal:
    • Can heal terrorist that appears after Day 25 to remove bad karma.
    • Can help refugees, removing more bad karma and earning Junk Bracelet in return for passing a day.
  • Dio’s Manor: Enables you to fight D’arby the Younger if level is over 35.

HOWLIN’ WOLF

E-F (Cold-Cautious)
Mid-Range/Power Type

Dubbed to be pretty well-rounded and good for beginners; try to aim for this one if you don’t plan on being honest in the personality quiz and just want to do a casual playthrough.

A beast-like Stand that can howl to create powerful, far-reaching shockwaves, in addition to attacking with its fangs and claws. Well-balanced in all areas, its power is backed up by impressive speed, giving it the potential to wreak instant devastation.

Normal attack is short and mid-range. Has a base accuracy of 80% but a critical rate of 10%, on top of a 5% chance to inflict Blowback.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on an enemy.11
GlareInflicts Fear on an enemy.21
Body SlamInflicts damage on an enemy. +Dizzy51
Wild HowlInflicts Fear on all enemies.31
WhirlwindInflicts wind damage on an enemy. (M)41
BiteAttacks one enemy. (M)123
ClawAttacks one enemy. (M)84
Bite Ally (???)Cures Berserk, Confuse and Sleep.34
HowlInflicts wind damage on all enemies. (M)65
RideLets you ride Stand on overworld.36
Desperation AttackAttacks all enemies. (S) Accurate 80% of time.38
ShockwaveInflicts wind damage on all enemies. (M)1210
Chew to BitsInflicts defense-piercing damage on an enemy. (M)1611
TornadoInflicts wind damage on an enemy (M). +Blowback1616
TornadoesInflicts wind damage on all enemies. (M) +Blowback, NoBreath2425
Push It to the LimitBuffs all stats, restores HP and cures status effects.10045
Divine WindInflicts extreme damage on an enemy. (M) +Blowbkack, Fear, NoBreath. Chance to instantly kill.5046
Canine StormInflicts range-ignoring, defense-piercing wind damage on all enemies. +Blowback, Bleeding, NoBreath40Learned from resting with Iggy in party after raising his friendship value to the point where he does not attack on his own.

Unique interactions:

  • Singapore: Unique event with Abdul.
  • Fertile Crescent: Has extra dialogue when Iggy appears, though you can’t participare in N’Dour fight.
  • Luxor: Gives extra dialogue where Bastet starts showing off effects.

PHAROAH SANDERS

F-E (Cautious-Cold)
Mid-Range/Swarm Type

Swarm Stand that specializes in electrical attacks. Can inflict the unique ailment Pursued, which does continuous damage over time and lowers hit rate.

“A unit of Egyptian foot-soldiers, 30 in total, made entirely out of electricity. Attacks with spears, but does damage using electric currents rather than physical force. As a result, its destructive power is relative to the conductivity of its target, and it can disperse its attacks at will.”

Normal attack is an electric short-ranged attack that hits all enemies. Has 90% base accuracy and has 3% chance of inflicting Pursued and Surge.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical attack on one enemy.11
StaticInflicts weak electric damage on an enemy. (M) +Surge. Accurate 70% of time.21
WelcomeContinuously attacks all enemies with Stand. (M) +Pursued, Surge151
ThunderstormInflicts electric damage on all enemies. (M) +Surge83
Lightning StrikeInflicts non-ranged electric damage on all enemies.104
Blinding RayInflicts Darkness on all enemies. Accurate 70% of time.45
High VoltageInflicts severe electric damage on an enemy. (M) +Surge126
TempestInflicts severe electric damage on all enemies. (M) +Surge189
ThunderInflicts crippling electric damage on an enemy. (M) +Surge2512
Electromagnetic FieldCreates an electric-resistant barrier to defend the party.814
LightningInflicts crippling electric damage on all enemies. (M) +Surge3518
DefibrillationRevives the whole party from KO. Accurate 80% of time.2030
Push It to the LimitBuffs all stats, restores HP and cures status effects.10045
God Of ThunderInflicts debilitating electric damage on enemy. (M) +Paralyze, Pursued, Blowback, Surge, Stopped5050, but can be learned early from the Joey fight in the Fishing Village if level is above 40
Thunder PhalanxInflicts severe electric damage on all enemies. (M) +Paralyze, Pursued, Blowback, Surge. Accurate 80% of time.30Learned from resting with Joseph in the party.
Lightning WhipDamages an enemy with a whip made of lightning. (M) +Paralyze, Surge, Bind, Dizzy15Learned from resting with Joseph or Abdul in the party.

Unique interactions:

  • Charter Ship: Adds extra dialogue for Dark Blue Moon.
  • Calcutta: Can fix the generator there for extra XP without needing Jotaro.
  • Fishing Village: Aforementioned chance to learn God of Thunder early, along with extra dialogue.

THE JOYKILLER

F-G (Cautious-Cheerful)
Short-Range/Speed Type

A really good attacker – as long as the enemy is within its strong range.

A humanoid, axe-wielding Stand that resembles a certain famous killer. By chopping things with its axe, it can cause them to gradually rot. Physically speaking, its strength is nothing to write home about, but its axe can phase through objects and slice cleanly through anything regardless of hardness.”

Normal attack is short-ranged and single target. Base accuracy is 90% and has a 55% chance of inflicting Poison and/or Corrode.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
Stand AttackDirectly attacks an enemy with your Stand. (S)11
CutInflicts non-elemental damage on an enemy. (S)81
Knock DownSweeps the enemies off their feet. (S)165
DecapitateSwings with an axe for a 35% chance to instantly kill. (S)117
Iai SlashInflicts crippling damage on all enemies. (S)328
Desperation AttackAttacks all enemies. Accurate 80% of time.310
TomahawkInflicts damage on an enemy. (M) +Poison, Corrode, Fear1220
Whole-Body StrikeInflicts crippling damage on all enemies that ignores defense. (S) +Poison, Corrode, Bleeding4520
ChainsawDamages an enemy. (M) +Bleeding. Chance to instantly kill.1023
ContaminateCould inflict Poison, Sleep, Paralyze, Berserk, Drunk, Dizzy, Blowback, Fear, Confuse, OnFire, Surge, NoBreath and/or Dissolve.10045
Push it to the LimitBuffs all stats, restores HP and cures status effects.10050

Unique interactions:

  • Japan: Unique dialogue with horror loving student at schhool.
  • Cafe: Can attempt to cheat at D’Arby’s poker game. Success is a random chance; if he catches you, you lose immediately, but succeeding gives you a Badge of Honor on top of advancing the plot.

CARAVAN

G-F (Cheerful-Cautious)
Mid-Range/Support Type

Another talking Stand that can attack at all ranges. Can transform into Caravan Act 2, which transports you to a special shop.

A merchant Stand that can craft and transform items by rearranging their atomic structure. While fully independent, business is its only interest. In exchange for the spirit energy of the user, it can create objects – not unlike the exchange of cash for goods.

Normal attack is short and mid-ranged. Base accuracy is 90% and has 10% chance of inflicting OffGuard.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
Stand AttackDirectly attacks with Stand. (S)11
OintmentOintment and gauze. Restores 50 HP.103, or check first-aid kit in protagonist’s home
Cooling PadRemoves Paralysis.53, check first-aid kit in protagonist’s home
GunpowderInflicts physical damage on an enemy.103
Cold MedicineRecovers exhaustion.15Can only be learned if protagonist has the Sickly trait.
AntidoteRemoves Poison.54, or check first-aid kit in protagonist’s home
EyedropsRemoves Darkness.54, or check first-aid kit in protagonist’s home
Soothing MedicineRemoves Berserk and Confusion.54, or check first-aid kit in protagonist’s home
AwakeningRemoves Sleep.55, or check first-aid kit in protagonist’s home
Hand GrenadeInflicts severe physical damage on an enemy.2010, or if you rest with one in your inventory
First-Aid KitPainkillers, ointments and vitamins. Restores 250 HP.2013
BazookaInflicts severe physical damage on all enemies.3014, or if you rest with one in your inventory
Desperation AttackAttacks all enemies. (S) Accurate 80% of time.315
FlamethrowerInflicts physcal damage on all enemies. +OnFire1616
DynamiteInflicts non-elemental damage on an enemy. +BlowBack4017, or if you rest with one in your inventory
Submachine GunInflicts a lot of physical damage on enemies. +Fear1817, or if you rest with one in your inventory
Caravan Act 2Takes you to the dimension inside Caravan’s pouch.2019
MissileInflicts crippling physical damage on foes. +Blowback, Darkness, OnFire6020, or if you rest with one in your inventory
StimulantRevives an ally with half health.3035
Caravan Act 3Inflicts severe damage on enemies. (S) +Darkness, Fear, Bleeding. Chance to instantly kill.5040
Nuclear ExplosionInflicts extreme physical damage on all enemies. +Poison, Darkness, Berserk, Confused, Dizzy, Fear, Paralyze, Dissolve, CantFind, Distract, NoSenses, Blowback, OnFire. Chance to instantly kill.30050, or if you rest with Nuclear Warhead in inventory
SlashInflicts physical damage. +Fear, Bleeding1Rest with knife
Open FireInflicts damage on one enemy.3Rest with handgun
Shoot to KillInflicts damage on one enemy. +Bleeding20Rest with sniper rifle
Legendary BladeInflicts damage on one enemy. +Bleeding16Rest with talwar.
Experimental KnivesInflicts damage on one enemy. Chance to instantly kill.20Rest with experimental knives or with Gallahad in the party
Boomerang HatInflicts… hat damage on all enemies.5Rest with Speedwagon in the party.
Throwing KnifeInflicts physical damage on one enemy.18Slash has been learned, level more than 5.
Throwing KnivesInflicts physical damage on all enemies.24Throwing Knife has been learned, level more than 10
Annihilation BulletShoot one enemy with a Ripple-infused bullet. (S)5Rest with Joseph and have Shoot to Kill and one of the Ripple skills learned
True M.S. OverdriveIgnores defense to inflict crippling light damage. (S)30Rest with Joseph that learned M.S. Overdrive while having learned Legendary Blade and a Ripple skill

Unique interactions:

  • Japan:
    • Learning support skills in advance from interacting with first-aid kit.
    • Extra Kakyoin flesh bud dialogue.
  • Charter Ship: Produces oxygen tanks for Dark Blue Moon, removing the turn limit.
  • Calcutta: Can fix generator without Jotaro if level is over 35 and if you’re in Science Club on the 2nd playthrough.
  • Pakistani Border: Can avoid being set on fire during Wheel of Fortune fight.
  • Foggy Village: Extra dialogue if you did an absurd amount of things in advance (did generator fix, bought a tv and found a tv manual in Calcutta).
  • Karachi: Cannot participate in The Lovers fight.
  • West Bengal:
    • Can heal terrorist that appears after Day 25 to remove bad karma.
    • Can help refugees, removing more bad karma and earning Junk Bracelet in return for passing a day.
  • Kom Ombo: Adds extra dialogue after fight with Khan.
  • Cafe: Can attempt to cheat at D’Arby’s poker game. Success is a random chance; if he catches you, you lose immediately, but succeeding gives you a Badge of Honor on top of advancing the plot.
  • Dio’s Manor: Enables you to fight D’arby the Younger if level is over 35.

OCEAN BLUE

G-H (Cheerful-Ambitious)
Long-Range/Power Type

Water boy.

This long-ranged Stand can charge the user’s blood, sweat, tears, and other fluids with Stand power, then use them as projectiles. When touched, these shots create an impact not unlike being punches by a powerful Stand. However, due to the nature of the ammunition, it must be used wisely or else…

Normal attack is water elemental and ignores ranges. Has base 80% accuracy and 10% chance of inflicting Blowback and/or NoBreath.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
Spit GunInflicts water damage on one enemy. (L) +NoBreath41
Stand AttackDirectly attacks an enemy with your Stand. (S)11
Sweat VulcanInflicts water damage on all enemies. (L) +NoBreath63
Sweat BombInflicts severe water damage on one enemy. (L) +NoBreath87
Sweat EnclosureInflicts severe water damage on all enemies. (L) +NoBreath1212
Fluid MissileInflicts crippling water damage on an enemy. (L) +NoBreath1617
Fluid LauncherInflicts severe water damage on all enemies. (L) +No Breath2422
Blood BankerInflicts crippling, defense-piercing damage on an enemy. (S) +Dizzy. Cahnce to instantly kill.5035
Ripple LauncherInflicts crippling defense=piercing light/water damage on all enemies. (L) +NoBreath50Rest with Joseph in the party after learning Fluid Launcher and at least one Ripple technique
Push It to the LimitBuffs all stats, restores HP and cures status effects.10045

Unique interactions:

  • Japan: Extra Kakyoin dialogue.
  • Singapore: Extra dialogue with Rubber Soul.
  • Pakistani Border: Extra dialogue at the start and ends the Wheel of Fortune battle automatically on the sixth turn.
  • Saudi Arabia: Can participate in the fight against The Sun with Kakyoin.

CARPENTERS

H-G (Ambitious-Cheerful)
Mid-Range/Special Type

Is generally balanced offensively and defensively but lacks long-range attacks. Also specializes in buffs and debuffs.

Using carpenters’ tools, this Stand can remodel and disassemble anything, living or otherwise. Disassembly does not inflict damage – in fact, it can refurbish and improve upon the target. Not particularly strong, and lacks precision, but fairly quick.

Normal attack is absolutely normal.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
DisassembleDisassembles the enemy. Has 45% chance to lower power, durability, spirit and speed. Chance to instantly kill.31
WrenchAttacks an enemy with a wrench. (M)41
RemodelRemodels an enemy to make tem weaker. Lowers power, durability, spirit and speed.72
Stand AttackDirectly attacks an enemy with your Stand. (S)12
Desperation AttackAttacks all enemies. Accurate 80% chance of time.33
RepairRepairs an ally to restore 30 HP.34
Speedy DisassmeblyDisassembles the enemy. Has 65% chance to lower power, durability, spirit and speed. Chance to instantly kill.65
Nail GunAttacks all enemies with a nail gun. (M) +Stopped106
HammerAttacks the enemy with a hammer. (M) +Dizzy129
Multi-DisassemblyDisassembles all enemies. Has 35% chance to lower power, durability, spirit and speed. Chance to instantly kill.610
Remodel AllyRemodels an ally to make them stronger, raising stats. Stackable.711
Repair AllRestores 80 HP to all allies.1012
ChainsawDamages the enemies. (M) +Bleeding. Chance to instantly kill.1013
CustomizeCan customize your gear.514
High VoltageInflicts severe electric damage on an enemy. (M) +Surge1217
Diamond CutterAttacks all enemeis with a buzzsaw. (M) +Blowback. Chance to instantly kill.2026
Push it to the LimitBuffs all stats, restores HP and cures status effects.10045
Road RollerDrops a roadroller on the opponent, crushing them.10050

Unique interactions:

  • Japan
    • Can repair someone’s Walkman for Sweets.
    • Refuses to answer guy that loves horror.
    • Extra dialogue with Kakyoin if Repair was learned.
  • Hong Kong: Can repair broken down truck for Echoestrol.
  • Calcutta: Can repair that generator with scrap iron for a bunch of XP.
  • Pakisatni Border: Extra dialogue at the start.
  • Saudi Arabia: Can skip the Death 13 fight by repairing the plane, leading to The Tyde.
  • West Bengal:
    • Can heal terrorist that appears after Day 25 to remove bad karma.
    • Can help refugees, removing more bad karma and earning Junk Bracelet in return for passing a day.
  • Aswan: Can heal Abdul to add him to the party earlier than normal.
  • Cafe: Can attempt to cheat at D’Arby’s poker game. Success is a random chance; if he catches you, you lose immediately, but succeeding gives you a Badge of Honor on top of advancing the plot.
  • Dio’s Manor: Enables you to fight D’arby the Younger if level is over 35.

RED GARLAND

H-I (Ambitious-Calm)
Short-Range/Power Type

She has low accuracy, speed and defense but is the strongest Stand in the game.

Clothed in red armor, this warrior Stand uses its fists as a weapon. Its punches can knock people silly, incapacitating them temporarily. Its incredible offensive power is offset by disappointingly low accuracy… However, in terms of sheer strength, few Stands can match it.

Normal attack is short-range with a base accuracy of 80%. Balanced out with a 15% critical rate and a 15% chance of inflicting Berserk, Confuse, and/or Fear.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
BombardmentAttacks one enemy with a barrage of punches. (S) +Blowback61
Red GarlandDamages one enemy with a spirit-shattering punch. +Berserk, Fear103
Mach RushInflicts severe damage on one enemy with a barrage of punches. (S) +Blowback126
Red Garland 2Inflicts severe damage on one enemy with a spirit-shattering punch. (S) +Berserk, Confuse158
Desperation AttackAttack all enemies. (S) Accurate 80% of time.39
Red Garland 3Inflict super-severe damage on one enemy with spirit shattering punches. (S) + Berserk, Fear, Sleep, CantFind2615
Crusher VolleyTosses stones at one enemy to inflict severe physical damage. +Dizzy2219
Berserk RushCripplingly damages one enemy with punches. (S) +Blowback2420
Rush AttackCharges at the enemy and damages them. (M) +Fear1030
Push It to the LimitBuffs all stats, restores HP, and cures status effects.10045
Red Garland RequiemDamages one enemy and lowers stats and SP. + Sleeping, Bind, Dizzy, Fear, Paralyze, Can’tFind, Distract, Drunk, NoSenses, Blowback, Pursued, Frozen, OnFire, Pursued, Surge, NoBreath, Bleeding, Puppet. Accurate 80% of time. 15050
Double LariatSevere damage on all enemies. (S) +Dizzy, Blowback. Accurate 80% of time.30Beat Rubber Soul with Jotaro with Signapore
Red GaleInflicts wind damage on a single enemy. (M)25Rest with Abdul in party with level higher than 10.
Red GleamInflicts intense damage on all enemies. (M)50Rest with Abdul in party with level higher than 20.
Red BurstInflict crippling damage on all enemies. (M)99Rest with Abdul in party with level higher than 40 and Abdul’s friendship value over 25.

Unique interactions:

  • Japan: Can’t answer guy that loves horror movies.
  • Singapore: Learn Double Lariat from helping Jotaro.
  • Calcutta: Survive damage from attacking truck.
  • Pakistani Border: Extra dialogue at the start.

DEEP PURPLE

I-H (Calm-Ambitious)
Short-Range/Control Type

Lacks power for a short-range Stand but has a variety of elemental skills and has access to a one-hit KO skill very early on.

Made of smoke, it can manipulate atmospheric density. It can poison the air around it, change the air pressure, and detonate hydrogen and oxygen particles. However, its range is extremely short. The smoke that composes the Stand flows out of the skull-faced jar in the center.” 

Normal attack is short-range and hits all enemies. Base accuracy is 90% and has a 40% chance of inflicting Poison and/or NoBreath.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
Stand AttackDirectly attacks an enemy with your Stand. (S)11
Poison GasInflict Poison on all enemies.101
VacuumInflicts wind damage. +NoBreath. Chance to instantly kill.41
Heat StrikeInflicts non-ranged fire damage on all enemies.102
Tear GasInflicts Darkness on all enemies. Accurate 80% of time.102
Desperation AttackHits all enemies. (S) Accurate 80% of time.33
Air BulletInflicts wind damage on an enemy. (M) +Fear, Blowback83
Hypno GasInflicts Sleep on all enemies.104
ExplosionInflicts non-elemental damage on an enemy. (S) +OnFire, Blowback85
Air PocketWind damage. (S) +NoBreath. Chance to instantly kill.125
BlizzardInflicts non-ranged ice damage on all enemies. 106
SandstormInflicts non-ranged wind damage on all enemies. +NoBreath. Chance to instantly kill.108
Dust Cloud70% chance to inflict Darkness on all enemies.48
LightningInflicts non-ranged electric damage on all enemies.1010
Bomb VolleyInflicts non-elemental damage on all enemies. (S) +OnFire, Blowback1210
DetonationInflicts severe damage on an enemy. (S) +OnFire, Blowback1615
A-Bomb VolleyInflicts severe damage on all enemies. (S) +OnFire, Blowback2417
A-BombInflicts crippling damage on an enemy. (S) +OnFire, Blowback3219
ContaminateCould inflict Poison, Sleep, Paralyze, Berserk, Drunk, Dizzy, Blowback, Fear, Confuse, OnFire, Surge, NoBreath and/or Dissolve.10040
Push it to the LimitBuffs all stats, restores HP and cures status effects.10050
MirageInflicts Confuse, Distract and/or Fear.20Defeat Amber in Edfu.

Unique interactions:

  • Japan: Can fix chemistry student’s chemical compound.
    Hong Kong: Can heal hyperventilating man for Foo Fightalin.
  • Charter Ship: Removes the 10-turn time limit in Dark Blue Moon fight.
  • Signapore: Extra dialogue when fighting Rubber Soul.
  • Pakistani Border: Prevents party from being set on fire by Wheel of Fortune.
  • Foggy Village: Can inflict status ailments on enemie sbefore the fight against Enya starts.
  • Karachi: Help the town’s drought by creating rainclouds if your level is higher than 30 before day 30, gaining you XP and higher friendship values with whoever’s in the party.
  • Saudi Arabia: Extra dialogue during The Sun (though unable to help fight).
  • Fertile Crescent: Extra dialogue when meeting Iggy.
  • Edfu: Learning Mirage after fight with Amber.

ADAM ANT

I-A (Calm-Serious)
Long-Range/Swarm Type

Can do continuous damage against enemies with Vampire skills while debuffing them. Can inflict various unique status effects.

A microscopic insect horde numbering 1,000 in total. It can corrode living flesh by consuming it slowly. It has no will of its own, simply eating whatever is closest at hand. Though weak, it specializes in slowly wearing away at the enemy’s will to fight. It does not transmit damage to the user, but is difficult to command, only following certain simple instructions.”

Normal attack hits all enemies with a 90% base accuracy. Has the 3% chance of inflicting Bugs and/or Swarmed. Bugs decreases max HP while Swarmed decreaeses it further with a 25% accuracy debuff. The other unique status ailment, Insects, reduces Speed by half and decreases health and accuracy further.

NameEffectSP CostLearned
Cardiac Massage50% chance to revive.51
Stone TossInflicts physical damage on one enemy.11
VampiresContinually attack with Stand, reducing durability with chance to inflict Insects. (L)151
GnatsInflicts Darkness on all enemies. Accurate 80% of time.31
MosquitoesDamages all enemies. (L) +Berserk, Fear51
Beetle ShieldGuards with a rhinoceros beetle shell, removing Pursued and Surround.84
Sea of InsectsInflicts non-elemental damage on all enemies. (L)126
Killer BeesInflicts several damage on all enemies. (L) +Poison88
CongregaeInflicts non-elemental damage on an enemy. (L)89
Vampires 2Continually attack with Stand, reducing durability with chance to inflict Bugs. (L)2012
Army AntsInflicts crippling damage on all enemies. (L)1613
Vampires 3Continually attack with Stand, reducing durability with chance to inflict Swarmed. (L)2516
Insect CannonInflicts crippling damage on an enemy. (L) +Bugs, Blowback1617
Push it to the LimitBuffs all stats, restores HP and cures status effects.10045
Adam & the AntsSics as many isects as possible on the enemy (L). +Poison, Confused, Fear, Insects, Bugs, Swarmed, NoBreath, Bleeding. Accurate 70% of time.10050
  • Japan: Extra dialogue with horror movie lover.
  • Plane: Extra dialogue before the Tower of Gray fight.
  • Ghost Ship: Extra dialogue during fight with Kate.
  • Saudi Arabia: Can participate in a fight against The Sun.