If you’re following me on Youtube or just been following me along in general, I did a let’s play of Jojo’s Bizarre Adventure: 7th Stand User, a pretty good Jojo fangame and a good RPG Maker game in general. I even got a proper review of it over here.
One of the notable things about 7th Stand User is that you can get one of many multiple original Stands to play through the game with. The Stand you get is decided by a personality test you’re given at the beginning, sorta like the Pokemon Mystery Dungeon stuff. Now, if you want to play along, you may be wondering what Stands there are and what your answers have to be to get them.
So, here’s a short guide on Stands! Of course, there’s a wiki for the game, but also, I fucking hate Fandom dude, I hate the ads. So, I hope to lessen the pain for others by transcribing the useful bits to this ad-free site. Besides some clarifying information I pulled from the game files, almost all the content here is pulled from the wiki.

There are nine groups of questions correlating to a personality trait, which the wikia labels as A to I. You are first asked two unique questions that will put 1 to 3 points toward one of the personality groups and asks you a question from it. Depending on your answer, you’ll then be asked a question from the previous or next group (ex: answering in group I will lead to a question from group H or A), which also adds a point to that personality group. The question asked depends on how many points you already have in that group.
The quiz ends when you get five points in a trait. A sub-trait will be decided based on which adjacent trait got the second-most points and you’ll then be awarded with a Stand.
Using my results as an example, I answered the first question saying that I prefer to be away from others and the second saying that my trust in someone depends on the circumstances. This randomly gave me 3 points in Group D, so I was first asked the third question from D. From there, I got 5 points in D, 3 points in C, 2 in B and 1 in E. And so, D was chosen as my main trait and C as my sub-trait, which gave me Wildhearts; had I leaned more toward a colder personality (E), I would have gotten Miracles instead.
Here are the sets of questions transcribed from the wikia. If you’re trying to get a specific Stand, use this to game the system. If you’re just a casual reader trying to figure out what Stand you have, get out a pen and paper and mark off points.
1 ) Where are you standing [in social circumstances]?
- Mingling with the group
- Right in the center
- Off in my own place
2 ) Do you think it’s best to give people the benefit of the doubt, or is your trust something to be earned?
- I trust them from the outset
- I distrust them
- Depends on the circumstances
Starting Point | Mingling | Center | Away |
Trust | F | B | A |
Distrust | C | H | G |
Depends | I | E | D |
If you’re just kinda following along, for the sake of sticking to the spirit of this thing, get a random number generator to give you a number from 1 to 3. Remember to stop playing along when you get 5 points in a group!
Points | A (Serious) Questions | Yes | No |
1 | Your boyfriend or girlfriend has left their phone behind at your house. Do you check their messages? | B | I |
2 | You’re at a party and you spot someone drinking by the window on their own. They seem lonely. Do you try to make conversation? | B | I |
3 | You’re working on something important, but your friend is swamped with assignments. Do you put your project on the backburner to help him? | B | I |
4 | Do you think all the world’s problem will be solved if people simply learn to cooperate? | B | I |
(oof this set of questions sucks)
B (Cooperative) Questions | Yes | No | |
1 | Do you have trouble with social obligations? | C | A |
2 | When your family members get sloppy, do you chastise them? | A | C |
3 | Do you like to give presents that can be kept as a memento, rather than practical gifts? | A | C |
4 | Do you put a high value on your individuality? | A | C |
C (Proud) Questions | Yes | No | |
1 | Do you often go out of your way to attend others’ needs? | B | D |
2 | When something good happens, do you suspect that there’s a “catch”? | D | B |
3 | Do you talk to yourself frequently? | D | B |
4 | Are you a good liar? | B | D |
D (Anxious) Questions | Yes | No | |
1 | Are you flexible enough in your stances if someone puts up a persuasive counterargument? | E | C |
2 | When you’re troubled, do you like to talk it out with others? | C | E |
3 | Are you fussy about how others view you? | C | E |
4 | Do you readily take positions of leadership? | C | E |
E (Cold) Questions | Yes | No | |
1 | Do you like being the only person in a room? | D | F |
2 | Do you think there’s no one that truly understands you? | D | F |
3 | Do you dislike inviting friends over? | D | F |
4 | Do you have a hard time saying “no”? | D | F |
F (Cautious) Questions | Yes | No | |
1 | Are you a quiet person? | E | G |
2 | When something exciting is going on, do you immediately perk up and want to join the fun? | G | E |
3 | Are you uninterested in gambling? | E | G |
4 | Do you think that life is short, and therefore enjoying yourself is most important? | E | G |
G (Cheerful) Questions | Yes | No | |
1 | Are you often quick to throw in the towel? | F | H |
2 | Do you think that people are fundamentally evil by nature? | H | F |
3 | Are there people you trust so much that you feel completely at ease with them? | F | H |
4 | Do you aspire to become rich? | F | H |
Important Note: Answering Yes on the second question will also give you Karma. I have no idea what that is though but sounds bad.
H (Ambitious) Questions | Yes | No | |
1 | Do you often worry about standing out? | I | G |
2 | On your days off, do you prefer going out to relaxing at home? | G | I |
3 | Do you find yourself thinking “women are scary”? | G | I |
4 | Are you bad at keeping still? | G | I |
I (Calm) Questions | Yes | No | |
1 | Do you think that the ends justify the means? | H | A |
2 | Do you believe in “survival of the fittest” – that it’s natural for those who are weaker to get picked off? | H | A |
3 | Do you think that two against one is unfair? | A | H |
4 | Do you think putting high hopes in other will just lead to being let down? | H | A |
Important Note: You also gain Karma for answering Yes on the 2nd question and No on the 3rd; given the context I’m guessing that Karma leads to an evil route and leaning toward ambitious will lead you there.
And now, the part we’ve all been waiting for: what Stand do ya got? Use Ctrl+F/whatever search function you have to skip straight to the Stand of your choice:
- A-B: Quicksilver
- A-I: Napalm Death
- B-A: Sonic Youth
- B-C: Pixies
- C-B: Mr. Big
- C-D: Specials
- D-C: Wildhearts
- D-E: Miracles
- E-D: Cardigans
- E-F: Howlin’ Wolf
- F-E: Pharaoh Sanders
- F-G: The Joykiller
- G-F: Caravan
- G-H: Ocean Blue
- H-G: Carpenters
- H-I: Red Garland
- I-H: Deep Purple
- I-A: Adam Ant
Notes on parsing the skillsets:
- (S)hort/(M)id-range/(L)ong indicates the effective range of the move. Short range attacks are most effective against enemies within short range, long range attacks can hit far-away enemies, etc.
- All the status effects are inflicted by chance. I tried looking at the game files to figure out what their probabilities are but RPG Maker 2000/2003’s state system is fucking incomprehensible. So, most of the percentages you see are actually the chances of the move itself landing, not the status effects.
If you have more information to add (like stuff that’s been missed or stuff added in future updates), please let me know so I can update!
QUICKSILVER

A – B (Serious-Cooperative)
Long-Range/Special Type
It’s very powerful for a long-range stand, but the trade-off is low durability, hit rate and high SP consumption.
“This Stand appears as a cannon on the user’s arm. It can convert minerals into Stand power and blast it at its foes, like a battery that uses metal as fuel. It can be detached if necessary. As far as Stands go, its pure destructive capability is top of the line.”
Normal attack is physical and non-ranged with 90% accuracy.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Sunbeam | Inflicts light damage on an enemy. (L) +Darkness | 8 | 1 |
Heat Ray | Inflicts severe fire damage on an enemy. (L) +OnFire | 15 | 3 |
Laser Beam | Attacks all enemies, ignoring defense. (L) | 12 | 6 |
Water Jet | Inflicts severe water damage on an enemy. (L) | 8 | 8 |
Water Cutter | Inflicts severe water damage on an enemy. (L) +Bleeding/Blowback | 12 | 10 |
Thunder Beam | Inflicts severe electric damage on all enemies. (L) +Surge | 18 | 10 |
Air Bullet | Inflicts wind damage on an enemy. (M) +Fear/BlowBack | 8 | 10 |
Sun Laser | Inflicts crippling light damage on an enemy. (L) +Darkness. 90% accuracy. | 26 | 14 |
Freeze Ray | Inflicts crippling ice damage on all enemies. (L) +Freeze | 30 | 16 |
Venom Cannon | Crippling damage/status effects on all enemies (L) +Poison/Darkness/Confuse. Accurate 75% of time. | 40 | 20 |
Absorb Iron | Absorbs the iron in the enemy’s body to restore SP. (S) / Restores HP and SP. +Bleed. Accurate 70% of time. | 3 | 30 |
Wave Motion Gun | Blows all enemies away with defense-piercing damage + status effects. +Poison, Darkness, Berserk, Confused, Dizzy, Fear, Paralyse, Dissolve, Can’tFind, No Senses, BlowBack, OnFire. | 100 | 45 |
Focus Beam | Inflicts powerful light damage, but rarely hits. Accurate 30% of time. | 30 | Chance to learn from Joseph whenresting with him in party after learning all Ripple techniques from Secret Books. |
Unique interactions:
- Calcutta: Adds extra dialogue in stand-off with Hol Horse.
- Karachi: Cannot join the fight against Lovers.
- Saudi Arabia: Can help Kakyoin fight The Sun.
- Fertile Crescent: Adds extra dialogue when Jotaro and Iggy are escaping from N’Dour, but only if Wave Motion Gun is learned.
- Kom Ombo: Adds extra dialogue after second fight with Khan.
NAPALM DEATH

A-I (Serious-Calm)
Close-Range/Special Type
It has low durability for a short-range Stand but makes up for it in raw damage; its status as a short-range Stand and its lack of long-range moves means it’s ineffective against long-range enemies.
“A calligraphy pen that uses the alphabet as bombs and ink as napalm. The bigger the writing, the bigger the resulting explosion, but the radius of the blast remains consistent. It can set off time bombs with a limit of up to 10 seconds. It’s repertoire of words grows as the user gains experience.”
Normal attack is short-ranged, fire elemental, and has 5% chance of inflicting Blow Back. Normal accuracy is 90%.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Explosion | Inflicts non-elemental damage on an enemy. (S) +Blowback/On Fire | 8 | 1 |
Stab | Stabs an enemy with your Stand. +Darkness, Dizzy, Fear, Bleeding. Accurate 60% of time. | 5 | 2 |
Bomb Volley | Inflicts non-elemental damage on all enemies. (S) +Blowback/On Fire | 12 | 3 |
Smoke Bomb | Inflicts fire damage and Darkness on enemies. (M) Accurate 80% of time. | 10 | 4 |
Detonation | Inflicts severe damage on an enemy. (S) +Blowback/On Fire | 16 | 5 |
Death by Explosion | 30% chance of instant kill on an enemy; targets all enemies. | 10 | 6 |
A-Bomb Volley | Inflicts severe damage on all enemies. (S) +Blowback, On Fire | 24 | 8 |
Bomb Blast | Inflicts non-Elemental Damage on all enemies. (M) +Blowback | 12 | 9 |
A-Bomb | Inflicts crippling damage on an enemy. (S) +Blowback, On Fire | 32 | 10 |
Bomb Blaze | Inflicts fire damage on all enemies. (M) +On Fire | 12 | 10 |
Nuke | Inflicts crippling damage on all enemies. (S) +Blowback, On Fire | 48 | 15 |
Calligraphy Landmine | Inflicts fire damage and knocks down enemies. (M) +Blowback, Dizzy, On Fire. Accurate 80% of time. | 10 | 17 |
Capsule Bomb | Extremely powerful (S). +NoBreath/Bleeding/Dying, chance of instant kill. Accurate 45% of time. | 15 | 30 |
Time Bomb | Rewinds time to Day 1 in exchange for 30 levels. Essentially a new game plus if you get too close to the time limit. | 0 | 30 |
Ink Blast | Extremely powerful (S). +NoBreath/Bleeding/Dying, chance of instant kill. Accurate 20% of time. | 30 | 40 |
Push It to the Limit | Buffs all stats, restores HP, cures status effects. | 100 | 45 |
Blast Breath | Low accuracy, but decimates foes if it hits. (S) Accurate 5% of time. | 99 | 50 |
Snore Blast | Inflicts Sleep status on all enemies. | 6 | Chance to learn when resting with Joseph in the party. |
Explosive Laughter | Inflicts OffGuard status on all enemies. Accurate 80% of time. | 6 | Chance to learn when resting with anyone but Joseph in the party. |
Blast Force | Inflicts Stop status on all enemies. (S) | 16 | Chance to learn when resting with anyone but Joseph in the party. |
Blast Fissure | Inflicts earth damage on all enemies. (M) +Blowback, Dizzy, On Fire. Accurate 70% of time. | 30 | Chance to learn when resting with anyone but Joseph in the party. |
Unique interactions:
- Calcutta: Adds extra dialogue with Hol Horse during the standoff.
- Karachi: Cannot join fight against The Lovers.
- Adds extra dialogue after the optional battle against Yoshikage Kira.
SONIC YOUTH

B-A (Cooperative-Serious)
Mid-Range/Speed Type
Looking at its moveset, this guy specializes in wind-attacks, buffs, and debuffs.
“A humanoid Stand that can manipulate sound. Depending on the melody it plays, it can create powerful shockwaves, sharp air blades, or echolocation-based radar just by strumming on its guitar. In addition, it can use hypnosis to induce various effects on opponents and allies alike.“
Normal attack is mid-ranged, wind elemental and hits all enemies. Has base accuracy of 90% and has 5% chance of inflicting Confused.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 1 | 1 |
Stone Toss | Inflicts physical damage to one enemy. | 1 | 1 |
Whirlwind | Inflicts wind damage on one enemy. (M) | 4 | 1 |
Stand Attack | Directly attacks an enemy with your Stand. (S) | 1 | 1 |
Lullaby | Inflicts Sleep status on all enemies. Accurate 80% of time. | 7 | 2 |
Folk Song | Lowers speed of all enemies. | 5 | 4 |
Gust | Inflicts wind damage on all enemies. (M) | 6 | 5 |
Love Song | Inflicts Confuse on all enemies. Accurate 80% of time. | 7 | 7 |
Samba | Buffs all allies’ speed. | 5 | 7 |
Wind Edge | Inflicts wind damage on an enemy / (M) +Bleeding | 8 | 8 |
Anthem | Buffs all allies’ durability. | 5 | 9 |
Death Metal | Lowers all enemies’ durability. | 5 | 11 |
Funny Song | Lowers all enemies’ spirit. | 5 | 12 |
Shockwave | Inflicts wind damage on all enemies. (M) + BlowBack | 12 | 15 |
Punk Rock | Buffs all allies’ power. | 5 | 16 |
Blues | Debuffs all enemies’ power. | 5 | 17 |
Tornado | Inflicts wind damage on an enemy. (M) + BlowBack | 16 | 18 |
Jazz | Buffs all allies’ spirit. | 5 | 20 |
Echolocation | Locates the enemy with sonar for 60% chance to cure all allies’ CantFind and Distract status. | 6 | 20 |
Tornadoes | Inflicts wind damage on all enemies.M) + BlowBack, NoBreath | 24 | 25 |
Push It to the Limit | Buffs all stats, restores HP, cures status effects. | 100 | 45 |
Ripple Waveform | Inflicts Light damage on all enemies. (L) + BlowBack. Accurate 80% of time. | 16 | Chance to learn from Joseph when resting with him in the party after learning at least one Ripple technique from Secret Books. |
Recital | Damages on all enemies, lowers SP & stats, and inflicts Confuse, Berserk | 50 | Learn from resting when you are at or past Aswan, have a level higher than 35, and have less than 7 bad karma. |
Orchestra | Buffs all allies and cures Confuse, Berserk, Sleep | 50 | Learn from resting when you are at or past Aswan, have a level higher than 35, and have less than 7 bad karma. |
Unique interactions:
- Hong Kong: Can help the young couple at the lake propose, earning some free XP.
- Singapore: Gives extra dialogue before fight against Rubber Soul.
- Fertile Crescent: Can damage N’Dour against his fight with Jotaro and Iggy, though the player can’t directly help in the fight.
PIXIES

B-C (Cooperative-Proud)
Mid-Range/Control Type
A mainly earth elemental attacker that also specializes in inflicting status ailments.
“Can invade small things, living or otherwise, and control them. The Stand itself is tree-like, but its energy takes the form of tiny ‘pixies’. Cannot manipulate anything larger than a small child. The larger the number of pixies the user manifests, the weaker and harder to control they get. In addition, the arboreal portion can use its roots to manipulate the ground.”
Normal attack is mid-ranged, wind elemental and hits all enemies. Has base accuracy of 90% and has 15% chance of inflicting Confused.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 1 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Mind Control (Sleep) | Puts all enemies to sleep. | 10 | 1 |
Landslide | Inflicts non-ranged earth damage on all enemies. | 10 | 3 |
Mind Control (Berserk) | Inflicts Berserk on all enemies. Accurate 80% of time. | 10 | 4 |
Dust Cloud | Inflicts Darkness on all enemies. Accurate 80% of time. | 4 | 5 |
Rock Avalance | Inflicts earth damage on all enemies. (M) | 6 | 6 |
Mind Control (Confuse) | Inflicts Confusion on all enemies. Accurate 80% of time. | 10 | 7 |
Bind | Inflicts damage and Constrict on an enemy. | 1 | 8 |
Desperation Attack | Attacks all enemies. (S) Accurate 80% of time. | 3 | 8 |
Rockslide | Inflics earth damage on an enemy. (M) | 8 | 9 |
Rock Cannon | Attacks an enemy with earth damage. (M) | 16 | 12 |
Mind Control (Paralyze) | Inflicts Paralysis on all enemies. Accurate 80% of time. | 10 | 14 |
Rock Spear | Inflicts earth damage on all enemies. (M) | 17 | 15 |
Eruption | Inflict earth damage on all enemies. (M) | 32 | 22 |
Parasite | Absorbs an enemy’s HP and SP. | 10 | 22 |
Rock Armor | Creates an armor of rocks that increases stats. | 20 | 25 |
Mountain King | Becomes one with rocks to raise attack power & resistance to all elements. | 100 | 45 |
Unique interactions:
- Japan: Allows player to catch the cat outside the schoolyard for a Crazy DX (normally requires 50 Speed to grab).
- Hong Kong: Somehow get the couple at the Lake to propose to each other for free EXP.
- Harbor: Can recover the Distressed Woman’s wallet at the north of the market for money and EXP, but you sacrifice the chance to grow your relationship with Joseph or Kakyoin.
- Charter Ship: Removes the turn limit from the Dark Blue Moon fight and debuffs it immediately with No Breath.
- Foggy Village: Get help from two more party members in Justice fight.
- Karachi:
- Cannot fight the Lovers.
- Can refill the reservoir in southwest of Karachi. Gives 1000 XP, 10,000 G, raises friendship value with everyone and lowers bad karma by 3. Absolutely do this if you have Pixies.
- Cafe: Can attempt to cheat at D’Arby’s poker game. Success is a random chance; if he catches you, you lose immediately, but succeeding gives you a Badge of Honor on top of advancing the plot.
MR. BIG

C-B (Proud-Cooperative)
Long-Range/Support Type
Along with heals, it has decent elemental and status inflicting attacks, but unlike its fellow Gun, lacks any serious AOE attacks.
“A large rifle that fires bullets made of Stand energy. The effects of the bullets differ, but it’s more support-oriented than attack-oriented. It can cause status effects, but also heal them. In a pinch, the barrel of the rifle itself can be used as a melee weapon.”
Normal attack is single-target non-ranged attack with 90% accuracy. Has a 3% chance of inflicting Poison, Darkness, Sealed, Berserk, Confused and/or Sleeping.
Name | Effect | SP Cost | Learn |
Cardiac Massage | 50% chance to revive. | 1 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Stand Attack | Directly attacks an enemy with your Stand. (S) | 1 | 1 |
Shoot | Damages a foe (L). | 3 | 1 |
Fire Shot | Inflicts fire damage on an enemy. (L) + On Fire | 5 | 2 |
Ice Shot | Inflicts ice damage on an enemy. (L) + Freeze | 5 | 4 |
Heal | Restores 30 HP to one ally. | 3 | 5 |
Antidoe | Removes Poison. | 2 | 5 |
Thunder Shot | Inflicts electric damage on an enemy. (L) + Surge | 5 | 6 |
Turbine Shot | Inflicts wind damage on an enemy. (L) + Blow Back | 5 | 8 |
Rapid-Fre | Inflicts a lot of damage on an enemy. | 8 | 8 |
Desperation Attack | Attacks all enemies. Accurate 80% of time. | 3 | 10 |
Cure | Restores 120 HP to one ally. | 6 | 12 |
Operation | Removes all status effects except for KO. | 20 | 12 |
Open Fire | Inflicts a lot of damage on an enemy. (L) | 15 | 13 |
Heal All | Restores 20 HP to all allies. | 5 | 15 |
Cure All | Restores 80 HP to all allies. | 10 | 20 |
Despair Shot | Inflicts damage on an enemy. (L) +Poison, Dizzy, Fear, BlowBack, Darkness, Berserk, Confuse, Sleep, On Fire, Frozen, Surge, or Bind. Accurate 70% of time. | 20 | 20 |
Sharpshooting | Inflicts damage on enemy. (L) +Bleeding | 25 | 30 |
Doping | Raises all stats. | 100 | 40 |
Annihilation Bullet | Shoots one enemy with a Ripple-infused bullet. | 5 | Learn from resting with Joseph in the party after learning a Ripple skill. |
Unique interactions:
- Japan: Adds extra dialogue with Kakyoin’s flesh bud if Heal is learned.
- Singapore: Adds extra dialogue before Ebony Devil fight.
- Calcutta: Adds extra dialogue during the stand off with Hol Horse.
- Karachi: Can’t help with The Lovers.
- Saudi Arabia: Can help Kakyoin fight The Sun.
- West Bengal: After Day 25, you can heal a terrorist to remove bad karma.
- Fertile Crescent: Can heal Jotaro and Iggy from afar during N’Dour fight, though you can’t participate in fight yourself.
- Kom Ombo: Adds extra dialogue after Polnareff’s fight.
- Dio’s Manor: Enables you to fight D’Arby the Younger if level is 40 or higher.
SPECIALS

C-D (Proud-Anxious)
Short-Range/Swarm Type
Apparently they’re like Sex Pistols and can talk to the player with individual personalities, so I dig them. Some moves and their normal attack has the chance to halve an enemy’s stats with their unique ailment, Specials.
“There are six of them in all. This special corps is loyal to their master, but have their own will and vary in personality. Each has the power of a normal human, and damage is split between them.”
Normal attack is short-range and hits all enemies. Base accuracy is 90% and it has a 5% chance of inflicting Specials. Specials reduces enemy accuracy by 20%, halves stats and drains 10% of HP.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Sic’ Em Agent 3! | Inflicts non-elemental damage on an enemy. (S) | 3 | 1 |
Stranglehold | Orders Agent 4 to inflict Bind on an enemy. Accurate 70% of time. | 5 | 2 |
Daze | Inflicts Darkness on all enemies. Accurate 60% of time. | 4 | 4 |
Lonely Crowd | Specials encircles the enemy. (S) +Fear, Specials, Pursued | 17 | 5 |
Sic’ Em Agent 1! | Inflicts severe damage on an enemy. (S) +Fear | 12 | 6 |
Sic’ Em Agent 2! | Inflicts crippling damage on all enemies. (M) +Dizzy | 16 | 8 |
Sic’ Em Agent 5! | Inflicts non-elemental damage on all enemies. (M) + Blowback | 6 | 10 |
Si’ Em Agent 6! | Inflicts crippling damage on an enemy. (S) +Fear | 24 | 12 |
Defense Formation | Specials protects user from damage. Buffs resistance to all elements and physical attacks. | 25 | 13 |
All Agent Attack | Inflicts crippling damage on all enemies. (S) +Specials | 32 | 18 |
Push It to the Limit | Buffs all stats, restores HP, cures status effects. | 100 | 45 |
All-Out Special | Inflicts crippling damage on enemy. (S) +Darkness, Dizzy, Fear, Specials, Blowback, Bleeing | 100 | 50 |
Shoken-Zuki | Inflicts crippling, defense-piercing damage on an enemy. +Dizzy, Blowback, Fear, No Breath | 30 | Chance to learn when resting with Jotaro in the party when you’re over level 30. |
Pinpoint Shot | Inflicts severe damage on enemy. (M) + Fear. Chance to instantly kill. | 30 | Chance to learn when resting with Kakyoin in the party when you’re over level 30. |
Indiscriminate Slash | Inflicts severe damage on all enemies. (S) +Dizzy, Fear, Bleeding | 30 | Chance to learn when resting with Polnareff in the party when you’re over level 30. |
Strong-Arm Toss | Inflicts crippling, defense-piercing damage on an enemy. (S) +Stopped | 30 | Chance to learn when resting with Joseph in the party when you’re over level 30. |
Jumbo Grenade | Inflicts severe damage on all enemies. (M) +On Fire, Blowback | 30 | Chance to learn when resting with Abdul in the party when you’re over level 30. |
Trap Carnival | Inflicts various status ailments on all enemies. +Poison, Darkness, Confused, Sleeping, Bind, Dizzy, Fear, Paralyze, Specials, Distract, Blowback, Frozen, On Fire, Surge, NoBreath, Bleeding, Stopped. Accurate 15% of time. | 30 | Chance to learn when resting with Iggyin the party when you’re over level 30. |
Unique interactions:
- Hong Kong: Adds extra dialogue after first fight with Polnareff.
- Singapore: Adds extra dialogue on train ride to Calcutta.
- Pakistani Border: Adds extra dialogue at the beginning.
- Fertile Crescent: Adds extra dialogue during battle with N’dour.
- Ending: The protagonist becomes an office worker after the time skip in Joseph and Polnareff’s endings.
WILDHEARTS

D-C (Anxious-Proud)
Long-Range/Speed Type
Low stats but makes up for it with a variety of skills. Has a sub-stand called Endless, Nameless that can do damage over time when unleashed.
“A gigantic fusion of human and beast, it can move at mind-boggling speeds to capture its prey. Not physically strong, but can do considerable damage with fangs and claws. Has a mind of its own, but not a very sharp one. It is unpredictable and will often give chase to an enemy whether its user wills it or not.”
Normal attack is non-ranged and hits a single target twice. Has a base 90% accuracy and has 10% chance of inflicting Fear and Bleed. The Eagle status unique to Endless, Nameless drains 10% of health a turn and lowers accuracy by 10%.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Claw | Inflicts non-elemental damage on an enemy. (M) | 8 | 1 |
Pounce | Inflicts non-elemental damage on an enemy. (L) | 10 | 2 |
Body Slam | Inflicts damaghe on an enemy. + Dizzy | 5 | 3 |
Wild Howl | Inflicts Fear on all enemies. | 3 | 4 |
Bite | Inflicts non-elemental damage on an enemy. (M) | 12 | 5 |
Wallop | Wallops the enemy with physical damage. +Blowback, Dizzy | 2 | 6 |
Endless, Nameless | Attacks an enemy with an automatic Stand. (L) Debuffs all stats and inflicts Eagle. | 15 | 8 |
Desperation Attack | Attacks all enemies. Accurate 80% of time. | 3 | 8 |
Ride | Ride on the back of Stand in the overworld. | 3 | 12 |
Glare | Inflicts Fear on enemy. | 2 | 13 |
Rampage | Inflicts severe non-elemental damage on all enemies. (L) +Fear | 20 | 14 |
Chew to Bits | Inflicts defense-piercing damage on an enemy. (M) | 16 | 15 |
Throw | Throw the enemy into the ground. | 5 | 18 |
Erase Presence | Makes the enemy unable to sense your presence. | 4 | 23 |
Unleash | Inflicts defense-piercing damage on enemies. (L) +Fear | 36 | 24 |
Stalk | Inflicts defense-piercing damage on an enemy. (L) | 26 | 25 |
Push It to the Limit | Buffs all stats, restores HP, cures status effects. | 100 | 45 |
Unique interactions:
- Harbor: When chasing Emilio, it catches him before he escapes when you talk to him a third time.
- Singapore: Unique dialogue in event with Abdul.
- Saudi Arabia: Can help Kakyoin fight The Sun.
- Fertile Crescent: Unique dialogue with Iggy and can also allow you to assist in N’Dour fight.
- Edfu: Extra dialogue in Iggy event.
- Luxor: Extra dialogue during Bastet scenes.
- Ending: Protagonist becomes a novelist in the timeskip after Joseph and Polnareff’s ending; protagonist goes on to assist Polnareff in his investigation in Italy.
MIRACLES

D-E (Anxious-Cold)
Long-Range/Control Type
Has very low attack and is more geared toward disabling enemies, lowering their accuracies, and has a skill that lowers the encounter rate.
“This Stand has the power to manipulate the subconscious using bioelectricity. It can make the user invisible to others and induce hallucinated pain. It can also deflect attacks back at the foe .”
Normal attack hits one enemy and ignores their evasion. Has base accuracy of 90% and has 5% chance of Berserk, Confuse, Fear, and/or Distract. Miracles’ unique NoSenses status effect lowers hit rate by 95% and halves enemy’s power, spirit and speed stats.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Erase Presence | Makes the enemy unable to sense your presence. +Can’tFind | 4 | 1 |
Weaken Presence | Makes all enemies unable to find presence. +Can’tFind | 6 | 1 |
Sizzle | Inflicts fire damage on an enemy. (L) +OnFire | 8 | 2 |
Zzz… | Puts all enemies to sleep. | 5 | 2 |
Desperation Attack | Attacks all enemies. (S) Accurate 80% of time. | 3 | 3 |
Crack | Inflicts ice damage on an enemy. (L) +Frozen | 8 | 4 |
Fume | Inflicts Berserk on an enemy. | 4 | 5 |
Buzz | Inflicts electric damage on an enemy. (L) +Surge | 8 | 6 |
Heart Barrier | Raises a barrier to repel heat for all allies. | 8 | 8 |
Cold Barrier | Raises a barrier to repel cold for all allies. | 8 | 8 |
Whoosh | Inflicts wind damage on an enemy. (L) +Blowback | 8 | 8 |
Barrier | Erects a barrier that protects form physical attacks. | 8 | 10 |
Control Presence | Controls your presence, lowering encounter rate. | 10 | 11 |
Guffaw | Inflicts Confuse on an enemy. | 4 | 15 |
Clunk | Makes enemy heavier to stop them in their tracks. +Stopped | 10 | 17 |
Eliminate Presence | Makes all enemies unable to sense your presence. (note: Genuinely can’t tell the difference between this and Weaken Presence, at least within RPG Maker 2000) | 20 | 10 |
….. | Destroys the enemies’ senses. +No Senses, Distract, Can’t Find | 30 | 25 |
Psyche Up | Raises stats considerably with self-encouragement. | 100 | 45 |
Fwoooooosh! | Inflicts fire damage on an enemy. (L) +On Fire | 30 | 45 |
Crackle | Inflicts ice damage on an enemy. (L) +Frozen | 30 | 46 |
Zchunk! | Inflicts electric damage on an enemy. (L) +Surge | 30 | 47 |
Bluster | Inflicts wind damage on an enemy. (L) +Blowback | 30 | 48 |
Crunch! | Inflicts non-elemental, defense piercing damage on enemy. (L) +Dizzy | 20 | 49 |
Assassinate | Ignores defense to inflict damage on an enemy. (S) | 100 | 50 |
Relieve Pain | Restores 30 HP to ally. | 10 | Learned in Hong Kong from helping injured man. |
Unique interactions:
- Japan:
- Can catch cat regardless of speed.
- Unique event on school’s third floor.
- Can cheer up student on third floor for Sweets.
- Extra dialogue during scene with Kakyoin’s flesh bud.
- Hong Kong
- Can help lake couple propose.
- Can learn about secret money stash.
- Singapore: Adds extra dialogue in Rubber Soul fight.
- Saudi Arabia: Can help Kakyoin fight The Sun.
- Sundarbans: Adds extra dialogue before fight with Raul and Inc.
- Fertile Crescent: Allows player to assist in N’Dour fight.
- Cafe: Can attempt to cheat at D’Arby’s poker game. Success is a random chance; if he catches you, you lose immediately, but succeeding gives you a Badge of Honor on top of advancing the plot.
- Ending: Protagonist becomes a manga artist in time skip in Joseph and Polnareff’s endings.
CARDIGANS

E-D (Cold-Anxious)
Short-Range/Support Type
Is the premiere Support Stand and token healer girl.
“A support-oriented stand that resembles a nurse. Can cure others’ wounds and ailments, using Stand power, and if necessary, inflict a small amount of damage with scalpels and medical tools.“
Normal attack is short-ranged with an accuracy of 90% and has 1% chance of inflicting Dizzy or Fear.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Stand Attack | Directly attacks with Stand. | 1 | 1 |
Check-Up | Relieves physical exhaustion a bit. Heals user’s HP slightly. | 10 | 1 |
Transfusion | Absorbs enemy HP. | 5 | 1 |
Eyedrops | Removes Darkness. | 5 | 1 |
Loud Yell | Yells in a booming voice to remove Confusion. | 0 | 2 |
SP Injection | Restores 10 SP to an ally. | 10 | 3 |
Cooling Pad | Removes Paralysis. | 5 | 4 |
Heal | Restores 30 HP to one ally. | 3 | 4 |
Antidote | Removes Poison. | 5 | 6 |
Soothing Medicine | Removes Berserk and Confusion. | 5 | 8 |
Desperation Attack | Strong attack on all enemies. Accurate 80% of time. | 3 | 10 |
Anthem | Increases durability of all allies. | 5 | 10 |
Anesthesia | Inflicts Sleep on an enemy. | 5 | 11 |
Heal All | Restore 20 HP to all allies. | 5 | 12 |
Cure | Restore 120 HP to an ally. | 6 | 13 |
Shock Therapy | Inflicts electric damage on an enemy. (S) +Surge | 13 | 15 |
Cure All | Restores 80 HP to all allies. | 10 | 17 |
First-Aid | Removes Poison, Darkness, Sealed, Sleeping, Paralyze, Bleeding. | 10 | 18 |
Under the Knife | Attacks an enemty with a scalpel. (M) +Bleeding | 11 | 19 |
Awakening | Removes Sleep. | 10 | 20 |
Restore | Rstores 480 HPO to one ally. | 12 | 23 |
Operation | Removes all status effects except KO. | 20 | 25 |
Restore All | Restores 320 HP to all allies. | 20 | 27 |
Revive | Revives ally with half health. | 14 | 30 |
Laser Cut | Inflicts severe damage that ignores defense. (S) Chance to instantly kill. | 20 | 30 |
Doping | Raises all stats. | 100 | 40 |
Experimental Drug | Can inflict Poison, Darkness, Berserk, Confused, Sleeping, Bind, Dizzy, Fear, Paralyze, Dissolve, Distract, Drunk, Frozen, On Fire, Surge, No Breath, Bleeing, and/or Mummy. | 60 | 43 |
Full Restore | Revives all with full HP. | 28 | 50 |
Unique interactions:
- Japan:
- Cannot interact with guy talking about horror movies.
- Extra dialogue with Kakyoin’s flesh bud.
- Hong Kong:
- Can revive man near restaurant for XP and an Anchovy Pizza.
- Can revive man near lake for Foo Fightalin.
- Singapore:
- Extra dialogue for Ebony Devil fight.
- Can revive man for Crazy DX and more XP.
- Saudi Arabia: Can skip the Death 13 arc, leading to alternate fight with The Tyde.
- West Bengal:
- Can heal terrorist that appears after Day 25 to remove bad karma.
- Can help refugees, removing more bad karma and earning Junk Bracelet in return for passing a day.
- Dio’s Manor: Enables you to fight D’arby the Younger if level is over 35.
HOWLIN’ WOLF

E-F (Cold-Cautious)
Mid-Range/Power Type
Dubbed to be pretty well-rounded and good for beginners; try to aim for this one if you don’t plan on being honest in the personality quiz and just want to do a casual playthrough.
“A beast-like Stand that can howl to create powerful, far-reaching shockwaves, in addition to attacking with its fangs and claws. Well-balanced in all areas, its power is backed up by impressive speed, giving it the potential to wreak instant devastation.“
Normal attack is short and mid-range. Has a base accuracy of 80% but a critical rate of 10%, on top of a 5% chance to inflict Blowback.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on an enemy. | 1 | 1 |
Glare | Inflicts Fear on an enemy. | 2 | 1 |
Body Slam | Inflicts damage on an enemy. +Dizzy | 5 | 1 |
Wild Howl | Inflicts Fear on all enemies. | 3 | 1 |
Whirlwind | Inflicts wind damage on an enemy. (M) | 4 | 1 |
Bite | Attacks one enemy. (M) | 12 | 3 |
Claw | Attacks one enemy. (M) | 8 | 4 |
Bite Ally (???) | Cures Berserk, Confuse and Sleep. | 3 | 4 |
Howl | Inflicts wind damage on all enemies. (M) | 6 | 5 |
Ride | Lets you ride Stand on overworld. | 3 | 6 |
Desperation Attack | Attacks all enemies. (S) Accurate 80% of time. | 3 | 8 |
Shockwave | Inflicts wind damage on all enemies. (M) | 12 | 10 |
Chew to Bits | Inflicts defense-piercing damage on an enemy. (M) | 16 | 11 |
Tornado | Inflicts wind damage on an enemy (M). +Blowback | 16 | 16 |
Tornadoes | Inflicts wind damage on all enemies. (M) +Blowback, NoBreath | 24 | 25 |
Push It to the Limit | Buffs all stats, restores HP and cures status effects. | 100 | 45 |
Divine Wind | Inflicts extreme damage on an enemy. (M) +Blowbkack, Fear, NoBreath. Chance to instantly kill. | 50 | 46 |
Canine Storm | Inflicts range-ignoring, defense-piercing wind damage on all enemies. +Blowback, Bleeding, NoBreath | 40 | Learned from resting with Iggy in party after raising his friendship value to the point where he does not attack on his own. |
Unique interactions:
- Singapore: Unique event with Abdul.
- Fertile Crescent: Has extra dialogue when Iggy appears, though you can’t participare in N’Dour fight.
- Luxor: Gives extra dialogue where Bastet starts showing off effects.
PHAROAH SANDERS

F-E (Cautious-Cold)
Mid-Range/Swarm Type
Swarm Stand that specializes in electrical attacks. Can inflict the unique ailment Pursued, which does continuous damage over time and lowers hit rate.
“A unit of Egyptian foot-soldiers, 30 in total, made entirely out of electricity. Attacks with spears, but does damage using electric currents rather than physical force. As a result, its destructive power is relative to the conductivity of its target, and it can disperse its attacks at will.”
Normal attack is an electric short-ranged attack that hits all enemies. Has 90% base accuracy and has 3% chance of inflicting Pursued and Surge.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical attack on one enemy. | 1 | 1 |
Static | Inflicts weak electric damage on an enemy. (M) +Surge. Accurate 70% of time. | 2 | 1 |
Welcome | Continuously attacks all enemies with Stand. (M) +Pursued, Surge | 15 | 1 |
Thunderstorm | Inflicts electric damage on all enemies. (M) +Surge | 8 | 3 |
Lightning Strike | Inflicts non-ranged electric damage on all enemies. | 10 | 4 |
Blinding Ray | Inflicts Darkness on all enemies. Accurate 70% of time. | 4 | 5 |
High Voltage | Inflicts severe electric damage on an enemy. (M) +Surge | 12 | 6 |
Tempest | Inflicts severe electric damage on all enemies. (M) +Surge | 18 | 9 |
Thunder | Inflicts crippling electric damage on an enemy. (M) +Surge | 25 | 12 |
Electromagnetic Field | Creates an electric-resistant barrier to defend the party. | 8 | 14 |
Lightning | Inflicts crippling electric damage on all enemies. (M) +Surge | 35 | 18 |
Defibrillation | Revives the whole party from KO. Accurate 80% of time. | 20 | 30 |
Push It to the Limit | Buffs all stats, restores HP and cures status effects. | 100 | 45 |
God Of Thunder | Inflicts debilitating electric damage on enemy. (M) +Paralyze, Pursued, Blowback, Surge, Stopped | 50 | 50, but can be learned early from the Joey fight in the Fishing Village if level is above 40 |
Thunder Phalanx | Inflicts severe electric damage on all enemies. (M) +Paralyze, Pursued, Blowback, Surge. Accurate 80% of time. | 30 | Learned from resting with Joseph in the party. |
Lightning Whip | Damages an enemy with a whip made of lightning. (M) +Paralyze, Surge, Bind, Dizzy | 15 | Learned from resting with Joseph or Abdul in the party. |
Unique interactions:
- Charter Ship: Adds extra dialogue for Dark Blue Moon.
- Calcutta: Can fix the generator there for extra XP without needing Jotaro.
- Fishing Village: Aforementioned chance to learn God of Thunder early, along with extra dialogue.
THE JOYKILLER

F-G (Cautious-Cheerful)
Short-Range/Speed Type
A really good attacker – as long as the enemy is within its strong range.
“A humanoid, axe-wielding Stand that resembles a certain famous killer. By chopping things with its axe, it can cause them to gradually rot. Physically speaking, its strength is nothing to write home about, but its axe can phase through objects and slice cleanly through anything regardless of hardness.”
Normal attack is short-ranged and single target. Base accuracy is 90% and has a 55% chance of inflicting Poison and/or Corrode.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Stand Attack | Directly attacks an enemy with your Stand. (S) | 1 | 1 |
Cut | Inflicts non-elemental damage on an enemy. (S) | 8 | 1 |
Knock Down | Sweeps the enemies off their feet. (S) | 16 | 5 |
Decapitate | Swings with an axe for a 35% chance to instantly kill. (S) | 11 | 7 |
Iai Slash | Inflicts crippling damage on all enemies. (S) | 32 | 8 |
Desperation Attack | Attacks all enemies. Accurate 80% of time. | 3 | 10 |
Tomahawk | Inflicts damage on an enemy. (M) +Poison, Corrode, Fear | 12 | 20 |
Whole-Body Strike | Inflicts crippling damage on all enemies that ignores defense. (S) +Poison, Corrode, Bleeding | 45 | 20 |
Chainsaw | Damages an enemy. (M) +Bleeding. Chance to instantly kill. | 10 | 23 |
Contaminate | Could inflict Poison, Sleep, Paralyze, Berserk, Drunk, Dizzy, Blowback, Fear, Confuse, OnFire, Surge, NoBreath and/or Dissolve. | 100 | 45 |
Push it to the Limit | Buffs all stats, restores HP and cures status effects. | 100 | 50 |
Unique interactions:
- Japan: Unique dialogue with horror loving student at schhool.
- Cafe: Can attempt to cheat at D’Arby’s poker game. Success is a random chance; if he catches you, you lose immediately, but succeeding gives you a Badge of Honor on top of advancing the plot.
CARAVAN

G-F (Cheerful-Cautious)
Mid-Range/Support Type
Another talking Stand that can attack at all ranges. Can transform into Caravan Act 2, which transports you to a special shop.
“A merchant Stand that can craft and transform items by rearranging their atomic structure. While fully independent, business is its only interest. In exchange for the spirit energy of the user, it can create objects – not unlike the exchange of cash for goods.“
Normal attack is short and mid-ranged. Base accuracy is 90% and has 10% chance of inflicting OffGuard.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Stand Attack | Directly attacks with Stand. (S) | 1 | 1 |
Ointment | Ointment and gauze. Restores 50 HP. | 10 | 3, or check first-aid kit in protagonist’s home |
Cooling Pad | Removes Paralysis. | 5 | 3, check first-aid kit in protagonist’s home |
Gunpowder | Inflicts physical damage on an enemy. | 10 | 3 |
Cold Medicine | Recovers exhaustion. | 15 | Can only be learned if protagonist has the Sickly trait. |
Antidote | Removes Poison. | 5 | 4, or check first-aid kit in protagonist’s home |
Eyedrops | Removes Darkness. | 5 | 4, or check first-aid kit in protagonist’s home |
Soothing Medicine | Removes Berserk and Confusion. | 5 | 4, or check first-aid kit in protagonist’s home |
Awakening | Removes Sleep. | 5 | 5, or check first-aid kit in protagonist’s home |
Hand Grenade | Inflicts severe physical damage on an enemy. | 20 | 10, or if you rest with one in your inventory |
First-Aid Kit | Painkillers, ointments and vitamins. Restores 250 HP. | 20 | 13 |
Bazooka | Inflicts severe physical damage on all enemies. | 30 | 14, or if you rest with one in your inventory |
Desperation Attack | Attacks all enemies. (S) Accurate 80% of time. | 3 | 15 |
Flamethrower | Inflicts physcal damage on all enemies. +OnFire | 16 | 16 |
Dynamite | Inflicts non-elemental damage on an enemy. +BlowBack | 40 | 17, or if you rest with one in your inventory |
Submachine Gun | Inflicts a lot of physical damage on enemies. +Fear | 18 | 17, or if you rest with one in your inventory |
Caravan Act 2 | Takes you to the dimension inside Caravan’s pouch. | 20 | 19 |
Missile | Inflicts crippling physical damage on foes. +Blowback, Darkness, OnFire | 60 | 20, or if you rest with one in your inventory |
Stimulant | Revives an ally with half health. | 30 | 35 |
Caravan Act 3 | Inflicts severe damage on enemies. (S) +Darkness, Fear, Bleeding. Chance to instantly kill. | 50 | 40 |
Nuclear Explosion | Inflicts extreme physical damage on all enemies. +Poison, Darkness, Berserk, Confused, Dizzy, Fear, Paralyze, Dissolve, CantFind, Distract, NoSenses, Blowback, OnFire. Chance to instantly kill. | 300 | 50, or if you rest with Nuclear Warhead in inventory |
Slash | Inflicts physical damage. +Fear, Bleeding | 1 | Rest with knife |
Open Fire | Inflicts damage on one enemy. | 3 | Rest with handgun |
Shoot to Kill | Inflicts damage on one enemy. +Bleeding | 20 | Rest with sniper rifle |
Legendary Blade | Inflicts damage on one enemy. +Bleeding | 16 | Rest with talwar. |
Experimental Knives | Inflicts damage on one enemy. Chance to instantly kill. | 20 | Rest with experimental knives or with Gallahad in the party |
Boomerang Hat | Inflicts… hat damage on all enemies. | 5 | Rest with Speedwagon in the party. |
Throwing Knife | Inflicts physical damage on one enemy. | 18 | Slash has been learned, level more than 5. |
Throwing Knives | Inflicts physical damage on all enemies. | 24 | Throwing Knife has been learned, level more than 10 |
Annihilation Bullet | Shoot one enemy with a Ripple-infused bullet. (S) | 5 | Rest with Joseph and have Shoot to Kill and one of the Ripple skills learned |
True M.S. Overdrive | Ignores defense to inflict crippling light damage. (S) | 30 | Rest with Joseph that learned M.S. Overdrive while having learned Legendary Blade and a Ripple skill |
Unique interactions:
- Japan:
- Learning support skills in advance from interacting with first-aid kit.
- Extra Kakyoin flesh bud dialogue.
- Charter Ship: Produces oxygen tanks for Dark Blue Moon, removing the turn limit.
- Calcutta: Can fix generator without Jotaro if level is over 35 and if you’re in Science Club on the 2nd playthrough.
- Pakistani Border: Can avoid being set on fire during Wheel of Fortune fight.
- Foggy Village: Extra dialogue if you did an absurd amount of things in advance (did generator fix, bought a tv and found a tv manual in Calcutta).
- Karachi: Cannot participate in The Lovers fight.
- West Bengal:
- Can heal terrorist that appears after Day 25 to remove bad karma.
- Can help refugees, removing more bad karma and earning Junk Bracelet in return for passing a day.
- Kom Ombo: Adds extra dialogue after fight with Khan.
- Cafe: Can attempt to cheat at D’Arby’s poker game. Success is a random chance; if he catches you, you lose immediately, but succeeding gives you a Badge of Honor on top of advancing the plot.
- Dio’s Manor: Enables you to fight D’arby the Younger if level is over 35.
OCEAN BLUE

G-H (Cheerful-Ambitious)
Long-Range/Power Type
Water boy.
“This long-ranged Stand can charge the user’s blood, sweat, tears, and other fluids with Stand power, then use them as projectiles. When touched, these shots create an impact not unlike being punches by a powerful Stand. However, due to the nature of the ammunition, it must be used wisely or else…“
Normal attack is water elemental and ignores ranges. Has base 80% accuracy and 10% chance of inflicting Blowback and/or NoBreath.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Spit Gun | Inflicts water damage on one enemy. (L) +NoBreath | 4 | 1 |
Stand Attack | Directly attacks an enemy with your Stand. (S) | 1 | 1 |
Sweat Vulcan | Inflicts water damage on all enemies. (L) +NoBreath | 6 | 3 |
Sweat Bomb | Inflicts severe water damage on one enemy. (L) +NoBreath | 8 | 7 |
Sweat Enclosure | Inflicts severe water damage on all enemies. (L) +NoBreath | 12 | 12 |
Fluid Missile | Inflicts crippling water damage on an enemy. (L) +NoBreath | 16 | 17 |
Fluid Launcher | Inflicts severe water damage on all enemies. (L) +No Breath | 24 | 22 |
Blood Banker | Inflicts crippling, defense-piercing damage on an enemy. (S) +Dizzy. Cahnce to instantly kill. | 50 | 35 |
Ripple Launcher | Inflicts crippling defense=piercing light/water damage on all enemies. (L) +NoBreath | 50 | Rest with Joseph in the party after learning Fluid Launcher and at least one Ripple technique |
Push It to the Limit | Buffs all stats, restores HP and cures status effects. | 100 | 45 |
Unique interactions:
- Japan: Extra Kakyoin dialogue.
- Singapore: Extra dialogue with Rubber Soul.
- Pakistani Border: Extra dialogue at the start and ends the Wheel of Fortune battle automatically on the sixth turn.
- Saudi Arabia: Can participate in the fight against The Sun with Kakyoin.
CARPENTERS

H-G (Ambitious-Cheerful)
Mid-Range/Special Type
Is generally balanced offensively and defensively but lacks long-range attacks. Also specializes in buffs and debuffs.
“Using carpenters’ tools, this Stand can remodel and disassemble anything, living or otherwise. Disassembly does not inflict damage – in fact, it can refurbish and improve upon the target. Not particularly strong, and lacks precision, but fairly quick.“
Normal attack is absolutely normal.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Disassemble | Disassembles the enemy. Has 45% chance to lower power, durability, spirit and speed. Chance to instantly kill. | 3 | 1 |
Wrench | Attacks an enemy with a wrench. (M) | 4 | 1 |
Remodel | Remodels an enemy to make tem weaker. Lowers power, durability, spirit and speed. | 7 | 2 |
Stand Attack | Directly attacks an enemy with your Stand. (S) | 1 | 2 |
Desperation Attack | Attacks all enemies. Accurate 80% chance of time. | 3 | 3 |
Repair | Repairs an ally to restore 30 HP. | 3 | 4 |
Speedy Disassmebly | Disassembles the enemy. Has 65% chance to lower power, durability, spirit and speed. Chance to instantly kill. | 6 | 5 |
Nail Gun | Attacks all enemies with a nail gun. (M) +Stopped | 10 | 6 |
Hammer | Attacks the enemy with a hammer. (M) +Dizzy | 12 | 9 |
Multi-Disassembly | Disassembles all enemies. Has 35% chance to lower power, durability, spirit and speed. Chance to instantly kill. | 6 | 10 |
Remodel Ally | Remodels an ally to make them stronger, raising stats. Stackable. | 7 | 11 |
Repair All | Restores 80 HP to all allies. | 10 | 12 |
Chainsaw | Damages the enemies. (M) +Bleeding. Chance to instantly kill. | 10 | 13 |
Customize | Can customize your gear. | 5 | 14 |
High Voltage | Inflicts severe electric damage on an enemy. (M) +Surge | 12 | 17 |
Diamond Cutter | Attacks all enemeis with a buzzsaw. (M) +Blowback. Chance to instantly kill. | 20 | 26 |
Push it to the Limit | Buffs all stats, restores HP and cures status effects. | 100 | 45 |
Road Roller | Drops a roadroller on the opponent, crushing them. | 100 | 50 |
Unique interactions:
- Japan
- Can repair someone’s Walkman for Sweets.
- Refuses to answer guy that loves horror.
- Extra dialogue with Kakyoin if Repair was learned.
- Hong Kong: Can repair broken down truck for Echoestrol.
- Calcutta: Can repair that generator with scrap iron for a bunch of XP.
- Pakisatni Border: Extra dialogue at the start.
- Saudi Arabia: Can skip the Death 13 fight by repairing the plane, leading to The Tyde.
- West Bengal:
- Can heal terrorist that appears after Day 25 to remove bad karma.
- Can help refugees, removing more bad karma and earning Junk Bracelet in return for passing a day.
- Aswan: Can heal Abdul to add him to the party earlier than normal.
- Cafe: Can attempt to cheat at D’Arby’s poker game. Success is a random chance; if he catches you, you lose immediately, but succeeding gives you a Badge of Honor on top of advancing the plot.
- Dio’s Manor: Enables you to fight D’arby the Younger if level is over 35.
RED GARLAND

H-I (Ambitious-Calm)
Short-Range/Power Type
She has low accuracy, speed and defense but is the strongest Stand in the game.
“Clothed in red armor, this warrior Stand uses its fists as a weapon. Its punches can knock people silly, incapacitating them temporarily. Its incredible offensive power is offset by disappointingly low accuracy… However, in terms of sheer strength, few Stands can match it.“
Normal attack is short-range with a base accuracy of 80%. Balanced out with a 15% critical rate and a 15% chance of inflicting Berserk, Confuse, and/or Fear.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Bombardment | Attacks one enemy with a barrage of punches. (S) +Blowback | 6 | 1 |
Red Garland | Damages one enemy with a spirit-shattering punch. +Berserk, Fear | 10 | 3 |
Mach Rush | Inflicts severe damage on one enemy with a barrage of punches. (S) +Blowback | 12 | 6 |
Red Garland 2 | Inflicts severe damage on one enemy with a spirit-shattering punch. (S) +Berserk, Confuse | 15 | 8 |
Desperation Attack | Attack all enemies. (S) Accurate 80% of time. | 3 | 9 |
Red Garland 3 | Inflict super-severe damage on one enemy with spirit shattering punches. (S) + Berserk, Fear, Sleep, CantFind | 26 | 15 |
Crusher Volley | Tosses stones at one enemy to inflict severe physical damage. +Dizzy | 22 | 19 |
Berserk Rush | Cripplingly damages one enemy with punches. (S) +Blowback | 24 | 20 |
Rush Attack | Charges at the enemy and damages them. (M) +Fear | 10 | 30 |
Push It to the Limit | Buffs all stats, restores HP, and cures status effects. | 100 | 45 |
Red Garland Requiem | Damages one enemy and lowers stats and SP. + Sleeping, Bind, Dizzy, Fear, Paralyze, Can’tFind, Distract, Drunk, NoSenses, Blowback, Pursued, Frozen, OnFire, Pursued, Surge, NoBreath, Bleeding, Puppet. Accurate 80% of time. | 150 | 50 |
Double Lariat | Severe damage on all enemies. (S) +Dizzy, Blowback. Accurate 80% of time. | 30 | Beat Rubber Soul with Jotaro with Signapore |
Red Gale | Inflicts wind damage on a single enemy. (M) | 25 | Rest with Abdul in party with level higher than 10. |
Red Gleam | Inflicts intense damage on all enemies. (M) | 50 | Rest with Abdul in party with level higher than 20. |
Red Burst | Inflict crippling damage on all enemies. (M) | 99 | Rest with Abdul in party with level higher than 40 and Abdul’s friendship value over 25. |
Unique interactions:
- Japan: Can’t answer guy that loves horror movies.
- Singapore: Learn Double Lariat from helping Jotaro.
- Calcutta: Survive damage from attacking truck.
- Pakistani Border: Extra dialogue at the start.
DEEP PURPLE

I-H (Calm-Ambitious)
Short-Range/Control Type
Lacks power for a short-range Stand but has a variety of elemental skills and has access to a one-hit KO skill very early on.
“Made of smoke, it can manipulate atmospheric density. It can poison the air around it, change the air pressure, and detonate hydrogen and oxygen particles. However, its range is extremely short. The smoke that composes the Stand flows out of the skull-faced jar in the center.”
Normal attack is short-range and hits all enemies. Base accuracy is 90% and has a 40% chance of inflicting Poison and/or NoBreath.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Stand Attack | Directly attacks an enemy with your Stand. (S) | 1 | 1 |
Poison Gas | Inflict Poison on all enemies. | 10 | 1 |
Vacuum | Inflicts wind damage. +NoBreath. Chance to instantly kill. | 4 | 1 |
Heat Strike | Inflicts non-ranged fire damage on all enemies. | 10 | 2 |
Tear Gas | Inflicts Darkness on all enemies. Accurate 80% of time. | 10 | 2 |
Desperation Attack | Hits all enemies. (S) Accurate 80% of time. | 3 | 3 |
Air Bullet | Inflicts wind damage on an enemy. (M) +Fear, Blowback | 8 | 3 |
Hypno Gas | Inflicts Sleep on all enemies. | 10 | 4 |
Explosion | Inflicts non-elemental damage on an enemy. (S) +OnFire, Blowback | 8 | 5 |
Air Pocket | Wind damage. (S) +NoBreath. Chance to instantly kill. | 12 | 5 |
Blizzard | Inflicts non-ranged ice damage on all enemies. | 10 | 6 |
Sandstorm | Inflicts non-ranged wind damage on all enemies. +NoBreath. Chance to instantly kill. | 10 | 8 |
Dust Cloud | 70% chance to inflict Darkness on all enemies. | 4 | 8 |
Lightning | Inflicts non-ranged electric damage on all enemies. | 10 | 10 |
Bomb Volley | Inflicts non-elemental damage on all enemies. (S) +OnFire, Blowback | 12 | 10 |
Detonation | Inflicts severe damage on an enemy. (S) +OnFire, Blowback | 16 | 15 |
A-Bomb Volley | Inflicts severe damage on all enemies. (S) +OnFire, Blowback | 24 | 17 |
A-Bomb | Inflicts crippling damage on an enemy. (S) +OnFire, Blowback | 32 | 19 |
Contaminate | Could inflict Poison, Sleep, Paralyze, Berserk, Drunk, Dizzy, Blowback, Fear, Confuse, OnFire, Surge, NoBreath and/or Dissolve. | 100 | 40 |
Push it to the Limit | Buffs all stats, restores HP and cures status effects. | 100 | 50 |
Mirage | Inflicts Confuse, Distract and/or Fear. | 20 | Defeat Amber in Edfu. |
Unique interactions:
- Japan: Can fix chemistry student’s chemical compound.
Hong Kong: Can heal hyperventilating man for Foo Fightalin. - Charter Ship: Removes the 10-turn time limit in Dark Blue Moon fight.
- Signapore: Extra dialogue when fighting Rubber Soul.
- Pakistani Border: Prevents party from being set on fire by Wheel of Fortune.
- Foggy Village: Can inflict status ailments on enemie sbefore the fight against Enya starts.
- Karachi: Help the town’s drought by creating rainclouds if your level is higher than 30 before day 30, gaining you XP and higher friendship values with whoever’s in the party.
- Saudi Arabia: Extra dialogue during The Sun (though unable to help fight).
- Fertile Crescent: Extra dialogue when meeting Iggy.
- Edfu: Learning Mirage after fight with Amber.
ADAM ANT

I-A (Calm-Serious)
Long-Range/Swarm Type
Can do continuous damage against enemies with Vampire skills while debuffing them. Can inflict various unique status effects.
“A microscopic insect horde numbering 1,000 in total. It can corrode living flesh by consuming it slowly. It has no will of its own, simply eating whatever is closest at hand. Though weak, it specializes in slowly wearing away at the enemy’s will to fight. It does not transmit damage to the user, but is difficult to command, only following certain simple instructions.”
Normal attack hits all enemies with a 90% base accuracy. Has the 3% chance of inflicting Bugs and/or Swarmed. Bugs decreases max HP while Swarmed decreaeses it further with a 25% accuracy debuff. The other unique status ailment, Insects, reduces Speed by half and decreases health and accuracy further.
Name | Effect | SP Cost | Learned |
Cardiac Massage | 50% chance to revive. | 5 | 1 |
Stone Toss | Inflicts physical damage on one enemy. | 1 | 1 |
Vampires | Continually attack with Stand, reducing durability with chance to inflict Insects. (L) | 15 | 1 |
Gnats | Inflicts Darkness on all enemies. Accurate 80% of time. | 3 | 1 |
Mosquitoes | Damages all enemies. (L) +Berserk, Fear | 5 | 1 |
Beetle Shield | Guards with a rhinoceros beetle shell, removing Pursued and Surround. | 8 | 4 |
Sea of Insects | Inflicts non-elemental damage on all enemies. (L) | 12 | 6 |
Killer Bees | Inflicts several damage on all enemies. (L) +Poison | 8 | 8 |
Congregae | Inflicts non-elemental damage on an enemy. (L) | 8 | 9 |
Vampires 2 | Continually attack with Stand, reducing durability with chance to inflict Bugs. (L) | 20 | 12 |
Army Ants | Inflicts crippling damage on all enemies. (L) | 16 | 13 |
Vampires 3 | Continually attack with Stand, reducing durability with chance to inflict Swarmed. (L) | 25 | 16 |
Insect Cannon | Inflicts crippling damage on an enemy. (L) +Bugs, Blowback | 16 | 17 |
Push it to the Limit | Buffs all stats, restores HP and cures status effects. | 100 | 45 |
Adam & the Ants | Sics as many isects as possible on the enemy (L). +Poison, Confused, Fear, Insects, Bugs, Swarmed, NoBreath, Bleeding. Accurate 70% of time. | 100 | 50 |
- Japan: Extra dialogue with horror movie lover.
- Plane: Extra dialogue before the Tower of Gray fight.
- Ghost Ship: Extra dialogue during fight with Kate.
- Saudi Arabia: Can participate in a fight against The Sun.